Consistently prefix bound virtual methods with _
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51 changed files with 1107 additions and 1232 deletions
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@ -11,6 +11,65 @@
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<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
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</tutorials>
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<methods>
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<method name="_get_caption" qualifiers="virtual">
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<return type="String">
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</return>
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<description>
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Gets the text caption for this node (used by some editors).
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</description>
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</method>
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<method name="_get_child_by_name" qualifiers="virtual">
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<return type="Object">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
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</description>
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</method>
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<method name="_get_child_nodes" qualifiers="virtual">
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<return type="Dictionary">
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</return>
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<description>
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Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
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</description>
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</method>
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<method name="_get_parameter_default_value" qualifiers="virtual">
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<return type="Variant">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<description>
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Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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</description>
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</method>
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<method name="_get_parameter_list" qualifiers="virtual">
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<return type="Array">
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</return>
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<description>
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Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
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</description>
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</method>
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<method name="_has_filter" qualifiers="virtual">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
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</description>
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</method>
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<method name="_process" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="time" type="float">
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</argument>
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<argument index="1" name="seek" type="bool">
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</argument>
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<description>
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User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
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Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
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This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
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</description>
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</method>
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<method name="add_input">
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<return type="void">
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</return>
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@ -77,29 +136,6 @@
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Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
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</description>
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</method>
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<method name="get_caption" qualifiers="virtual">
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<return type="String">
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</return>
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<description>
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Gets the text caption for this node (used by some editors).
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</description>
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</method>
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<method name="get_child_by_name" qualifiers="virtual">
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<return type="Object">
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</return>
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<argument index="0" name="name" type="String">
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</argument>
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<description>
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Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
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</description>
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</method>
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<method name="get_child_nodes" qualifiers="virtual">
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<return type="Dictionary">
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</return>
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<description>
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Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
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</description>
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</method>
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<method name="get_input_count" qualifiers="const">
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<return type="int">
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</return>
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@ -125,29 +161,6 @@
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Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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</description>
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</method>
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<method name="get_parameter_default_value" qualifiers="virtual">
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<return type="Variant">
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</return>
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<argument index="0" name="name" type="StringName">
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</argument>
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<description>
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Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
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</description>
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</method>
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<method name="get_parameter_list" qualifiers="virtual">
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<return type="Array">
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</return>
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<description>
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Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
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</description>
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</method>
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<method name="has_filter" qualifiers="virtual">
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<return type="bool">
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</return>
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<description>
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Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
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</description>
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</method>
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<method name="is_path_filtered" qualifiers="const">
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<return type="bool">
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</return>
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@ -157,19 +170,6 @@
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Returns [code]true[/code] whether a given path is filtered.
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</description>
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</method>
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<method name="process" qualifiers="virtual">
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<return type="void">
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</return>
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<argument index="0" name="time" type="float">
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</argument>
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<argument index="1" name="seek" type="bool">
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</argument>
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<description>
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User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
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Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
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This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
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</description>
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</method>
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<method name="remove_input">
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<return type="void">
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</return>
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