Consistently prefix bound virtual methods with _

This commit is contained in:
kobewi 2021-05-15 23:48:59 +02:00
parent 530e069bc3
commit 7ff135b015
51 changed files with 1107 additions and 1232 deletions

View file

@ -11,6 +11,65 @@
<link title="AnimationTree">https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html</link>
</tutorials>
<methods>
<method name="_get_caption" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the text caption for this node (used by some editors).
</description>
</method>
<method name="_get_child_by_name" qualifiers="virtual">
<return type="Object">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
</description>
</method>
<method name="_get_child_nodes" qualifiers="virtual">
<return type="Dictionary">
</return>
<description>
Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
</description>
</method>
<method name="_get_parameter_default_value" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="name" type="StringName">
</argument>
<description>
Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
</description>
</method>
<method name="_get_parameter_list" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
</description>
</method>
<method name="_has_filter" qualifiers="virtual">
<return type="bool">
</return>
<description>
Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
</description>
</method>
<method name="_process" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="time" type="float">
</argument>
<argument index="1" name="seek" type="bool">
</argument>
<description>
User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
</description>
</method>
<method name="add_input">
<return type="void">
</return>
@ -77,29 +136,6 @@
Blend another animation node (in case this node contains children animation nodes). This function is only useful if you inherit from [AnimationRootNode] instead, else editors will not display your node for addition.
</description>
</method>
<method name="get_caption" qualifiers="virtual">
<return type="String">
</return>
<description>
Gets the text caption for this node (used by some editors).
</description>
</method>
<method name="get_child_by_name" qualifiers="virtual">
<return type="Object">
</return>
<argument index="0" name="name" type="String">
</argument>
<description>
Gets a child node by index (used by editors inheriting from [AnimationRootNode]).
</description>
</method>
<method name="get_child_nodes" qualifiers="virtual">
<return type="Dictionary">
</return>
<description>
Gets all children nodes in order as a [code]name: node[/code] dictionary. Only useful when inheriting [AnimationRootNode].
</description>
</method>
<method name="get_input_count" qualifiers="const">
<return type="int">
</return>
@ -125,29 +161,6 @@
Gets the value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
</description>
</method>
<method name="get_parameter_default_value" qualifiers="virtual">
<return type="Variant">
</return>
<argument index="0" name="name" type="StringName">
</argument>
<description>
Gets the default value of a parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees.
</description>
</method>
<method name="get_parameter_list" qualifiers="virtual">
<return type="Array">
</return>
<description>
Gets the property information for parameter. Parameters are custom local memory used for your nodes, given a resource can be reused in multiple trees. Format is similar to [method Object.get_property_list].
</description>
</method>
<method name="has_filter" qualifiers="virtual">
<return type="bool">
</return>
<description>
Returns [code]true[/code] whether you want the blend tree editor to display filter editing on this node.
</description>
</method>
<method name="is_path_filtered" qualifiers="const">
<return type="bool">
</return>
@ -157,19 +170,6 @@
Returns [code]true[/code] whether a given path is filtered.
</description>
</method>
<method name="process" qualifiers="virtual">
<return type="void">
</return>
<argument index="0" name="time" type="float">
</argument>
<argument index="1" name="seek" type="bool">
</argument>
<description>
User-defined callback called when a custom node is processed. The [code]time[/code] parameter is a relative delta, unless [code]seek[/code] is [code]true[/code], in which case it is absolute.
Here, call the [method blend_input], [method blend_node] or [method blend_animation] functions. You can also use [method get_parameter] and [method set_parameter] to modify local memory.
This function should return the time left for the current animation to finish (if unsure, pass the value from the main blend being called).
</description>
</method>
<method name="remove_input">
<return type="void">
</return>