Process NavigationAgent2D/3D avoidance on demand only
Changes NavigationAgent avoidance callback to a toggle that is disabled by default. Also fixes a few missing descriptions / wrong warnings.
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6 changed files with 54 additions and 4 deletions
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@ -42,6 +42,7 @@
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this agent on the [NavigationServer2D].
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</description>
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</method>
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<method name="get_target_location" qualifiers="const">
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@ -84,6 +85,9 @@
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</method>
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</methods>
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<members>
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<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
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If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer2D]. When [method NavigationAgent2D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector2 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
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</member>
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<member name="max_neighbors" type="int" setter="set_max_neighbors" getter="get_max_neighbors" default="10">
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The maximum number of neighbors for the agent to consider.
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</member>
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@ -42,6 +42,7 @@
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<method name="get_rid" qualifiers="const">
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<return type="RID" />
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<description>
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Returns the [RID] of this agent on the [NavigationServer3D].
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</description>
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</method>
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<method name="get_target_location" qualifiers="const">
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@ -87,6 +88,9 @@
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<member name="agent_height_offset" type="float" setter="set_agent_height_offset" getter="get_agent_height_offset" default="0.0">
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The agent height offset to match the navigation mesh height.
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</member>
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<member name="avoidance_enabled" type="bool" setter="set_avoidance_enabled" getter="get_avoidance_enabled" default="false">
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If [code]true[/code] the agent is registered for an RVO avoidance callback on the [NavigationServer3D]. When [method NavigationAgent3D.set_velocity] is used and the processing is completed a [code]safe_velocity[/code] Vector3 is received with a signal connection to [signal velocity_computed]. Avoidance processing with many registered agents has a significant performance cost and should only be enabled on agents that currently require it.
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</member>
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<member name="ignore_y" type="bool" setter="set_ignore_y" getter="get_ignore_y" default="true">
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Ignores collisions on the Y axis. Must be true to move on a horizontal plane.
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</member>
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