Expose input interaction virtual functions in CollisionObject

This commit is contained in:
rafallus 2022-01-25 17:07:17 -06:00 committed by Rémi Verschelde
parent e60086f98b
commit 7f2740f7bd
6 changed files with 50 additions and 0 deletions

View file

@ -113,6 +113,8 @@ protected:
bool is_only_update_transform_changes_enabled() const;
GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int)
GDVIRTUAL0(_mouse_enter)
GDVIRTUAL0(_mouse_exit)
public:
void set_collision_layer(uint32_t p_layer);
uint32_t get_collision_layer() const;