Expose input interaction virtual functions in CollisionObject
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@ -113,6 +113,8 @@ protected:
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bool is_only_update_transform_changes_enabled() const;
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GDVIRTUAL5(_input_event, Camera3D *, Ref<InputEvent>, Vector3, Vector3, int)
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GDVIRTUAL0(_mouse_enter)
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GDVIRTUAL0(_mouse_exit)
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public:
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void set_collision_layer(uint32_t p_layer);
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uint32_t get_collision_layer() const;
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