Merge pull request #68870 from dsnopek/master-webxr-input

Get WebXR fully working in Godot 4!
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Rémi Verschelde 2022-12-02 12:24:40 +01:00
commit 7ef9947d0e
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15 changed files with 1685 additions and 478 deletions

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@ -2520,7 +2520,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
Projection projections[RendererSceneRender::MAX_RENDER_VIEWS];
uint32_t view_count = p_xr_interface->get_view_count();
ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
ERR_FAIL_COND_MSG(view_count == 0 || view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
float aspect = p_viewport_size.width / (float)p_viewport_size.height;