Merge pull request #68870 from dsnopek/master-webxr-input
Get WebXR fully working in Godot 4!
This commit is contained in:
commit
7ef9947d0e
15 changed files with 1685 additions and 478 deletions
|
|
@ -2520,7 +2520,7 @@ void RendererSceneCull::render_camera(const Ref<RenderSceneBuffers> &p_render_bu
|
|||
Projection projections[RendererSceneRender::MAX_RENDER_VIEWS];
|
||||
|
||||
uint32_t view_count = p_xr_interface->get_view_count();
|
||||
ERR_FAIL_COND_MSG(view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
|
||||
ERR_FAIL_COND_MSG(view_count == 0 || view_count > RendererSceneRender::MAX_RENDER_VIEWS, "Requested view count is not supported");
|
||||
|
||||
float aspect = p_viewport_size.width / (float)p_viewport_size.height;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue