Remove references to compiled GDScript in export
This feature was removed from GDScript so it should not be present on the interface nor in the saved export presets.
This commit is contained in:
parent
9f74f0f6c5
commit
7e5c2f945d
9 changed files with 2 additions and 77 deletions
|
|
@ -1007,17 +1007,6 @@ void GDScript::_get_property_list(List<PropertyInfo> *p_properties) const {
|
|||
|
||||
void GDScript::_bind_methods() {
|
||||
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &GDScript::_new, MethodInfo("new"));
|
||||
|
||||
ClassDB::bind_method(D_METHOD("get_as_byte_code"), &GDScript::get_as_byte_code);
|
||||
}
|
||||
|
||||
Vector<uint8_t> GDScript::get_as_byte_code() const {
|
||||
return Vector<uint8_t>();
|
||||
};
|
||||
|
||||
// TODO: Fully remove this. There's not this kind of "bytecode" anymore.
|
||||
Error GDScript::load_byte_code(const String &p_path) {
|
||||
return ERR_COMPILATION_FAILED;
|
||||
}
|
||||
|
||||
void GDScript::set_path(const String &p_path, bool p_take_over) {
|
||||
|
|
@ -2647,8 +2636,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
|
|||
Error err;
|
||||
Ref<GDScript> scr = GDScriptCache::get_full_script(p_path, err, "", p_cache_mode == CACHE_MODE_IGNORE);
|
||||
|
||||
// TODO: Reintroduce binary and encrypted scripts.
|
||||
|
||||
if (scr.is_null()) {
|
||||
// Don't fail loading because of parsing error.
|
||||
scr.instantiate();
|
||||
|
|
@ -2663,9 +2650,6 @@ Ref<Resource> ResourceFormatLoaderGDScript::load(const String &p_path, const Str
|
|||
|
||||
void ResourceFormatLoaderGDScript::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
p_extensions->push_back("gd");
|
||||
// TODO: Reintroduce binary and encrypted scripts.
|
||||
// p_extensions->push_back("gdc");
|
||||
// p_extensions->push_back("gde");
|
||||
}
|
||||
|
||||
bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
|
||||
|
|
@ -2674,8 +2658,7 @@ bool ResourceFormatLoaderGDScript::handles_type(const String &p_type) const {
|
|||
|
||||
String ResourceFormatLoaderGDScript::get_resource_type(const String &p_path) const {
|
||||
String el = p_path.get_extension().to_lower();
|
||||
// TODO: Reintroduce binary and encrypted scripts.
|
||||
if (el == "gd" /*|| el == "gdc" || el == "gde"*/) {
|
||||
if (el == "gd") {
|
||||
return "GDScript";
|
||||
}
|
||||
return "";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue