Rework how current Camera2D is determined

This commit is contained in:
kobewi 2022-09-12 14:47:24 +02:00
parent 1e3919c409
commit 7e2a8afb57
5 changed files with 79 additions and 44 deletions

View file

@ -1048,6 +1048,25 @@ Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
void Viewport::assign_next_enabled_camera_2d(const StringName &p_camera_group) {
List<Node *> camera_list;
get_tree()->get_nodes_in_group(p_camera_group, &camera_list);
Camera2D *new_camera = nullptr;
for (const Node *E : camera_list) {
const Camera2D *cam = Object::cast_to<Camera2D>(E);
if (cam->is_enabled()) {
new_camera = const_cast<Camera2D *>(cam);
break;
}
}
_camera_2d_set(new_camera);
if (!camera_2d) {
set_canvas_transform(Transform2D());
}
}
void Viewport::_update_canvas_items(Node *p_node) {
if (p_node != this) {
Window *w = Object::cast_to<Window>(p_node);