doc: Fix enum tags thanks to 2bc6db6
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133 changed files with 2117 additions and 2060 deletions
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@ -406,55 +406,55 @@
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</signal>
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</signals>
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<constants>
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<constant name="TWEEN_PROCESS_PHYSICS" value="0">
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<constant name="TWEEN_PROCESS_PHYSICS" value="0" enum="TweenProcessMode">
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The [code]Tween[/code] should use [code]_physics_process[/code] for timekeeping when this is enabled.
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</constant>
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<constant name="TWEEN_PROCESS_IDLE" value="1">
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<constant name="TWEEN_PROCESS_IDLE" value="1" enum="TweenProcessMode">
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The [code]Tween[/code] should use [code]_process[/code] for timekeeping when this is enabled (default).
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</constant>
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<constant name="TRANS_LINEAR" value="0">
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<constant name="TRANS_LINEAR" value="0" enum="TransitionType">
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Means that the animation is interpolated linearly.
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</constant>
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<constant name="TRANS_SINE" value="1">
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<constant name="TRANS_SINE" value="1" enum="TransitionType">
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Means that the animation is interpolated using a sine wave.
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</constant>
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<constant name="TRANS_QUINT" value="2">
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<constant name="TRANS_QUINT" value="2" enum="TransitionType">
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Means that the animation is interpolated with a quinary (to the power of 5) function.
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</constant>
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<constant name="TRANS_QUART" value="3">
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<constant name="TRANS_QUART" value="3" enum="TransitionType">
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Means that the animation is interpolated with a quartic (to the power of 4) function.
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</constant>
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<constant name="TRANS_QUAD" value="4">
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<constant name="TRANS_QUAD" value="4" enum="TransitionType">
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Means that the animation is interpolated with a quadratic (to the power of 2) function.
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</constant>
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<constant name="TRANS_EXPO" value="5">
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<constant name="TRANS_EXPO" value="5" enum="TransitionType">
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Means that the animation is interpolated with an exponential (some number to the power of x) function.
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</constant>
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<constant name="TRANS_ELASTIC" value="6">
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<constant name="TRANS_ELASTIC" value="6" enum="TransitionType">
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Means that the animation is interpolated with elasticity, wiggling around the edges.
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</constant>
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<constant name="TRANS_CUBIC" value="7">
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<constant name="TRANS_CUBIC" value="7" enum="TransitionType">
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Means that the animation is interpolated with a cubic (to the power of 3) function.
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</constant>
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<constant name="TRANS_CIRC" value="8">
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<constant name="TRANS_CIRC" value="8" enum="TransitionType">
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Means that the animation is interpolated with a function using square roots.
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</constant>
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<constant name="TRANS_BOUNCE" value="9">
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<constant name="TRANS_BOUNCE" value="9" enum="TransitionType">
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Means that the animation is interpolated by bouncing at, but never surpassing, the end.
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</constant>
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<constant name="TRANS_BACK" value="10">
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<constant name="TRANS_BACK" value="10" enum="TransitionType">
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Means that the animation is interpolated backing out at edges.
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</constant>
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<constant name="EASE_IN" value="0">
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<constant name="EASE_IN" value="0" enum="EaseType">
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Signifies that the interpolation should be focused in the beginning.
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</constant>
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<constant name="EASE_OUT" value="1">
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<constant name="EASE_OUT" value="1" enum="EaseType">
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Signifies that the interpolation should be focused in the end.
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</constant>
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<constant name="EASE_IN_OUT" value="2">
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<constant name="EASE_IN_OUT" value="2" enum="EaseType">
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Signifies that the interpolation should be focused in both ends.
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</constant>
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<constant name="EASE_OUT_IN" value="3">
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<constant name="EASE_OUT_IN" value="3" enum="EaseType">
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Signifies that the interpolation should be focused in both ends, but they should be switched (a bit hard to explain, try it for yourself to be sure).
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</constant>
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</constants>
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