From 7d8cd49737275429e30a641b430a5c2037c4eb14 Mon Sep 17 00:00:00 2001
From: Adriaan de Jongh <5611323+AdriaandeJongh@users.noreply.github.com>
Date: Mon, 1 Apr 2024 13:47:36 +0200
Subject: [PATCH] improve description of y_sort_enabled
---
doc/classes/CanvasItem.xml | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/doc/classes/CanvasItem.xml b/doc/classes/CanvasItem.xml
index 72783bc5d6..5ca03e4838 100644
--- a/doc/classes/CanvasItem.xml
+++ b/doc/classes/CanvasItem.xml
@@ -606,14 +606,15 @@
[b]Note:[/b] For controls that inherit [Popup], the correct way to make them visible is to call one of the multiple [code]popup*()[/code] functions instead.
- If [code]true[/code], this [CanvasItem] and its [CanvasItem] child nodes are sorted according to the Y position. Nodes with a lower Y position are drawn before those with a higher Y position. If [code]false[/code], Y-sorting is disabled.
- You can nest nodes with Y-sorting. Child Y-sorted nodes are sorted in the same space as the parent Y-sort. This feature allows you to organize a scene better or divide it into multiple ones without changing your scene tree.
+ If [code]true[/code], this and child [CanvasItem] nodes with a lower Y position are rendered in front of nodes with a higher Y position. If [code]false[/code], this and child [CanvasItem] nodes are rendered normally in scene tree order.
+ With Y-sorting enabled on a parent node ('A') but disabled on a child node ('B'), the child node ('B') is sorted but its children ('C1', 'C2', etc) render together on the same Y position as the child node 'B'. This allows you to organize the render order of a scene without changing the scene tree.
+ Nodes sort relative to each other only if they are on the same [member z_index].
If [code]true[/code], the node's Z index is relative to its parent's Z index. If this node's Z index is 2 and its parent's effective Z index is 3, then this node's effective Z index will be 2 + 3 = 5.
- Z index. Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between [constant RenderingServer.CANVAS_ITEM_Z_MIN] and [constant RenderingServer.CANVAS_ITEM_Z_MAX] (inclusive).
+ Controls the order in which the nodes render. A node with a higher Z index will display in front of others. Must be between [constant RenderingServer.CANVAS_ITEM_Z_MIN] and [constant RenderingServer.CANVAS_ITEM_Z_MAX] (inclusive).
[b]Note:[/b] Changing the Z index of a [Control] only affects the drawing order, not the order in which input events are handled. This can be useful to implement certain UI animations, e.g. a menu where hovered items are scaled and should overlap others.