WIP immediates and proper buffers swapping

This commit is contained in:
Juan Linietsky 2016-11-23 07:04:55 -03:00
parent b72ca04605
commit 7cf8d75cf8
9 changed files with 185 additions and 26 deletions

View file

@ -557,12 +557,9 @@ void VisualServerScene::instance_set_base(RID p_instance, RID p_base){
instance->base_data=light;
} break;
case VS::INSTANCE_MESH: {
InstanceGeometryData *geom = memnew( InstanceGeometryData );
instance->base_data=geom;
} break;
case VS::INSTANCE_MULTIMESH: {
case VS::INSTANCE_MESH:
case VS::INSTANCE_MULTIMESH:
case VS::INSTANCE_IMMEDIATE: {
InstanceGeometryData *geom = memnew( InstanceGeometryData );
instance->base_data=geom;
@ -1147,13 +1144,14 @@ void VisualServerScene::_update_instance_aabb(Instance *p_instance) {
new_aabb = VSG::storage->multimesh_get_aabb(p_instance->base);
} break;
#if 0
case VisualServer::INSTANCE_IMMEDIATE: {
new_aabb = rasterizer->immediate_get_aabb(p_instance->base);
new_aabb = VSG::storage->immediate_get_aabb(p_instance->base);
} break;
#if 0
case VisualServer::INSTANCE_PARTICLES: {
new_aabb = rasterizer->particles_get_aabb(p_instance->base);
@ -2309,6 +2307,17 @@ void VisualServerScene::_update_dirty_instance(Instance *p_instance) {
can_cast_shadows=false;
}
}
} else if (p_instance->base_type==VS::INSTANCE_IMMEDIATE) {
RID mat = VSG::storage->immediate_get_material(p_instance->base);
if (!mat.is_valid() || VSG::storage->material_casts_shadows(mat)) {
can_cast_shadows=true;
} else {
can_cast_shadows=false;
}
}