Use real_t in 3D nodes

This commit is contained in:
Aaron Franke 2021-01-29 19:55:54 -05:00
parent 80fc90e82a
commit 7cec3c2b95
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GPG key ID: 40A1750B977E56BF
21 changed files with 272 additions and 274 deletions

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@ -366,7 +366,7 @@ void Skeleton3D::clear_bones_global_pose_override() {
_make_dirty();
}
void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) {
void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) {
ERR_FAIL_INDEX(p_bone, bones.size());
bones.write[p_bone].global_pose_override_amount = p_amount;
bones.write[p_bone].global_pose_override = p_pose;