Use real_t in 3D nodes
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7cec3c2b95
21 changed files with 272 additions and 274 deletions
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@ -366,7 +366,7 @@ void Skeleton3D::clear_bones_global_pose_override() {
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_make_dirty();
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}
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void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, float p_amount, bool p_persistent) {
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void Skeleton3D::set_bone_global_pose_override(int p_bone, const Transform3D &p_pose, real_t p_amount, bool p_persistent) {
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ERR_FAIL_INDEX(p_bone, bones.size());
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bones.write[p_bone].global_pose_override_amount = p_amount;
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bones.write[p_bone].global_pose_override = p_pose;
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