Upgrade Vulkan memory allocator

This commit is contained in:
Pedro J. Estébanez 2021-08-13 00:02:20 +02:00
parent 554312a3b2
commit 7b7e17a626
12 changed files with 2955 additions and 999 deletions

View file

@ -692,8 +692,8 @@ Files extracted from upstream source:
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
Version: 2.3.0 (2019)
`vk_mem_alloc.cpp` and `android/vk_mem_alloc.cpp` are Godot files and should be preserved on updates.
Version: 3.0.0-development (2021-06-21), branch `feature-small-buffers`, commit `cfea2f72851f9ee4a399769f18865047b83711f1`
`vk_mem_alloc.cpp` is a Godot file and should be preserved on updates.
Patches in the `patches` directory should be re-applied after updates.

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@ -1,29 +0,0 @@
diff --git a/thirdparty/vulkan/vk_mem_alloc.h b/thirdparty/vulkan/vk_mem_alloc.h
index 0dfb66efc6..8a42699e7f 100644
--- a/thirdparty/vulkan/vk_mem_alloc.h
+++ b/thirdparty/vulkan/vk_mem_alloc.h
@@ -17508,24 +17508,6 @@ VMA_CALL_PRE VkResult VMA_CALL_POST vmaCreateBuffer(
allocator->GetBufferMemoryRequirements(*pBuffer, vkMemReq,
requiresDedicatedAllocation, prefersDedicatedAllocation);
- // Make sure alignment requirements for specific buffer usages reported
- // in Physical Device Properties are included in alignment reported by memory requirements.
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minTexelBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minUniformBufferOffsetAlignment == 0);
- }
- if((pBufferCreateInfo->usage & VK_BUFFER_USAGE_STORAGE_BUFFER_BIT) != 0)
- {
- VMA_ASSERT(vkMemReq.alignment %
- allocator->m_PhysicalDeviceProperties.limits.minStorageBufferOffsetAlignment == 0);
- }
-
// 3. Allocate memory using allocator.
res = allocator->AllocateMemory(
vkMemReq,

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