Add OS::is_userfs_persistent to check user:// persistence
Allows starting HTML5 export when IndexedDB is not available.
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7 changed files with 45 additions and 14 deletions
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@ -472,6 +472,13 @@
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Return true if the engine was executed with -v (verbose stdout).
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</description>
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</method>
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<method name="is_userfs_persistent" qualifiers="const">
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<return type="bool">
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</return>
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<description>
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If [code]true[/code], the [code]user://[/code] file system is persistent, so that its state is the same after a player quits and starts the game again. Relevant to the HTML5 platform, where this persistence may be unavailable.
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</description>
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</method>
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<method name="is_vsync_enabled" qualifiers="const">
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<return type="bool">
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</return>
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