doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
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408 changed files with 14025 additions and 28050 deletions
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@ -52,366 +52,281 @@
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</tutorials>
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<methods>
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<method name="clear">
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<return type="void">
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</return>
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<return type="void" />
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<description>
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Clears all data currently in MeshDataTool.
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</description>
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</method>
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<method name="commit_to_surface">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="mesh" type="ArrayMesh">
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</argument>
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<return type="int" enum="Error" />
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<argument index="0" name="mesh" type="ArrayMesh" />
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<description>
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Adds a new surface to specified [Mesh] with edited data.
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</description>
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</method>
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<method name="create_from_surface">
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<return type="int" enum="Error">
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</return>
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<argument index="0" name="mesh" type="ArrayMesh">
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</argument>
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<argument index="1" name="surface" type="int">
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</argument>
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<return type="int" enum="Error" />
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<argument index="0" name="mesh" type="ArrayMesh" />
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<argument index="1" name="surface" type="int" />
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<description>
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Uses specified surface of given [Mesh] to populate data for MeshDataTool.
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Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES].
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</description>
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</method>
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<method name="get_edge_count" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the number of edges in this [Mesh].
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</description>
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</method>
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<method name="get_edge_faces" qualifiers="const">
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<return type="PackedInt32Array">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="PackedInt32Array" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns array of faces that touch given edge.
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</description>
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</method>
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<method name="get_edge_meta" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Variant" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns meta information assigned to given edge.
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</description>
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</method>
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<method name="get_edge_vertex" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="vertex" type="int">
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</argument>
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<return type="int" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="vertex" type="int" />
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<description>
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Returns index of specified vertex connected to given edge.
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Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
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</description>
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</method>
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<method name="get_face_count" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the number of faces in this [Mesh].
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</description>
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</method>
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<method name="get_face_edge" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="edge" type="int">
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</argument>
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<return type="int" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="edge" type="int" />
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<description>
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Returns specified edge associated with given face.
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Edge argument must 2 or less because a face only has three edges.
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</description>
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</method>
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<method name="get_face_meta" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Variant" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the metadata associated with the given face.
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</description>
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</method>
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<method name="get_face_normal" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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Calculates and returns the face normal of the given face.
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</description>
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</method>
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<method name="get_face_vertex" qualifiers="const">
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<return type="int">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="vertex" type="int">
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</argument>
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<return type="int" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="vertex" type="int" />
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<description>
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Returns the specified vertex of the given face.
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Vertex argument must be 2 or less because faces contain three vertices.
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</description>
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</method>
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<method name="get_format" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant Mesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant Mesh.ARRAY_FORMAT_NORMAL] is [code]2[/code].
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See [enum Mesh.ArrayFormat] for a list of format flags.
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</description>
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</method>
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<method name="get_material" qualifiers="const">
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<return type="Material">
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</return>
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<return type="Material" />
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<description>
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Returns the material assigned to the [Mesh].
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</description>
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</method>
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<method name="get_vertex" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the vertex at given index.
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</description>
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</method>
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<method name="get_vertex_bones" qualifiers="const">
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<return type="PackedInt32Array">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="PackedInt32Array" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the bones of the given vertex.
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</description>
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</method>
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<method name="get_vertex_color" qualifiers="const">
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<return type="Color">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Color" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the color of the given vertex.
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</description>
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</method>
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<method name="get_vertex_count" qualifiers="const">
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<return type="int">
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</return>
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<return type="int" />
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<description>
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Returns the total number of vertices in [Mesh].
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</description>
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</method>
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<method name="get_vertex_edges" qualifiers="const">
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<return type="PackedInt32Array">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="PackedInt32Array" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns an array of edges that share the given vertex.
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</description>
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</method>
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<method name="get_vertex_faces" qualifiers="const">
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<return type="PackedInt32Array">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="PackedInt32Array" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns an array of faces that share the given vertex.
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</description>
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</method>
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<method name="get_vertex_meta" qualifiers="const">
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<return type="Variant">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Variant" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the metadata associated with the given vertex.
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</description>
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</method>
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<method name="get_vertex_normal" qualifiers="const">
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<return type="Vector3">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector3" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the normal of the given vertex.
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</description>
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</method>
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<method name="get_vertex_tangent" qualifiers="const">
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<return type="Plane">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Plane" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the tangent of the given vertex.
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</description>
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</method>
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<method name="get_vertex_uv" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector2" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the UV of the given vertex.
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</description>
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</method>
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<method name="get_vertex_uv2" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="Vector2" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns the UV2 of the given vertex.
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</description>
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</method>
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<method name="get_vertex_weights" qualifiers="const">
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<return type="PackedFloat32Array">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<return type="PackedFloat32Array" />
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<argument index="0" name="idx" type="int" />
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<description>
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Returns bone weights of the given vertex.
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</description>
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</method>
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<method name="set_edge_meta">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="meta" type="Variant">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="meta" type="Variant" />
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<description>
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Sets the metadata of the given edge.
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</description>
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</method>
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<method name="set_face_meta">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="meta" type="Variant">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="meta" type="Variant" />
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<description>
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Sets the metadata of the given face.
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</description>
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</method>
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<method name="set_material">
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<return type="void">
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</return>
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<argument index="0" name="material" type="Material">
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</argument>
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<return type="void" />
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<argument index="0" name="material" type="Material" />
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<description>
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Sets the material to be used by newly-constructed [Mesh].
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</description>
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</method>
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<method name="set_vertex">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="vertex" type="Vector3">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="vertex" type="Vector3" />
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<description>
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Sets the position of the given vertex.
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</description>
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</method>
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<method name="set_vertex_bones">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="bones" type="PackedInt32Array">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="bones" type="PackedInt32Array" />
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<description>
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Sets the bones of the given vertex.
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</description>
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</method>
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<method name="set_vertex_color">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="color" type="Color">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="color" type="Color" />
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<description>
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Sets the color of the given vertex.
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</description>
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</method>
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<method name="set_vertex_meta">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="meta" type="Variant">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="meta" type="Variant" />
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<description>
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Sets the metadata associated with the given vertex.
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</description>
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</method>
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<method name="set_vertex_normal">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="normal" type="Vector3">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="normal" type="Vector3" />
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<description>
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Sets the normal of the given vertex.
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</description>
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</method>
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<method name="set_vertex_tangent">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="tangent" type="Plane">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="tangent" type="Plane" />
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<description>
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Sets the tangent of the given vertex.
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</description>
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</method>
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<method name="set_vertex_uv">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="uv" type="Vector2">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="uv" type="Vector2" />
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<description>
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Sets the UV of the given vertex.
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</description>
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</method>
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<method name="set_vertex_uv2">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="uv2" type="Vector2">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="uv2" type="Vector2" />
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<description>
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Sets the UV2 of the given vertex.
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</description>
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</method>
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<method name="set_vertex_weights">
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<return type="void">
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</return>
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<argument index="0" name="idx" type="int">
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</argument>
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<argument index="1" name="weights" type="PackedFloat32Array">
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</argument>
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<return type="void" />
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<argument index="0" name="idx" type="int" />
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<argument index="1" name="weights" type="PackedFloat32Array" />
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<description>
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Sets the bone weights of the given vertex.
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</description>
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