doc: Use self-closing tags for return and argument

For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
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Rémi Verschelde 2021-07-30 15:28:05 +02:00
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@ -52,366 +52,281 @@
</tutorials>
<methods>
<method name="clear">
<return type="void">
</return>
<return type="void" />
<description>
Clears all data currently in MeshDataTool.
</description>
</method>
<method name="commit_to_surface">
<return type="int" enum="Error">
</return>
<argument index="0" name="mesh" type="ArrayMesh">
</argument>
<return type="int" enum="Error" />
<argument index="0" name="mesh" type="ArrayMesh" />
<description>
Adds a new surface to specified [Mesh] with edited data.
</description>
</method>
<method name="create_from_surface">
<return type="int" enum="Error">
</return>
<argument index="0" name="mesh" type="ArrayMesh">
</argument>
<argument index="1" name="surface" type="int">
</argument>
<return type="int" enum="Error" />
<argument index="0" name="mesh" type="ArrayMesh" />
<argument index="1" name="surface" type="int" />
<description>
Uses specified surface of given [Mesh] to populate data for MeshDataTool.
Requires [Mesh] with primitive type [constant Mesh.PRIMITIVE_TRIANGLES].
</description>
</method>
<method name="get_edge_count" qualifiers="const">
<return type="int">
</return>
<return type="int" />
<description>
Returns the number of edges in this [Mesh].
</description>
</method>
<method name="get_edge_faces" qualifiers="const">
<return type="PackedInt32Array">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="PackedInt32Array" />
<argument index="0" name="idx" type="int" />
<description>
Returns array of faces that touch given edge.
</description>
</method>
<method name="get_edge_meta" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Variant" />
<argument index="0" name="idx" type="int" />
<description>
Returns meta information assigned to given edge.
</description>
</method>
<method name="get_edge_vertex" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="vertex" type="int">
</argument>
<return type="int" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="vertex" type="int" />
<description>
Returns index of specified vertex connected to given edge.
Vertex argument can only be 0 or 1 because edges are comprised of two vertices.
</description>
</method>
<method name="get_face_count" qualifiers="const">
<return type="int">
</return>
<return type="int" />
<description>
Returns the number of faces in this [Mesh].
</description>
</method>
<method name="get_face_edge" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="edge" type="int">
</argument>
<return type="int" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="edge" type="int" />
<description>
Returns specified edge associated with given face.
Edge argument must 2 or less because a face only has three edges.
</description>
</method>
<method name="get_face_meta" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Variant" />
<argument index="0" name="idx" type="int" />
<description>
Returns the metadata associated with the given face.
</description>
</method>
<method name="get_face_normal" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Vector3" />
<argument index="0" name="idx" type="int" />
<description>
Calculates and returns the face normal of the given face.
</description>
</method>
<method name="get_face_vertex" qualifiers="const">
<return type="int">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="vertex" type="int">
</argument>
<return type="int" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="vertex" type="int" />
<description>
Returns the specified vertex of the given face.
Vertex argument must be 2 or less because faces contain three vertices.
</description>
</method>
<method name="get_format" qualifiers="const">
<return type="int">
</return>
<return type="int" />
<description>
Returns the [Mesh]'s format. Format is an integer made up of [Mesh] format flags combined together. For example, a mesh containing both vertices and normals would return a format of [code]3[/code] because [constant Mesh.ARRAY_FORMAT_VERTEX] is [code]1[/code] and [constant Mesh.ARRAY_FORMAT_NORMAL] is [code]2[/code].
See [enum Mesh.ArrayFormat] for a list of format flags.
</description>
</method>
<method name="get_material" qualifiers="const">
<return type="Material">
</return>
<return type="Material" />
<description>
Returns the material assigned to the [Mesh].
</description>
</method>
<method name="get_vertex" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Vector3" />
<argument index="0" name="idx" type="int" />
<description>
Returns the vertex at given index.
</description>
</method>
<method name="get_vertex_bones" qualifiers="const">
<return type="PackedInt32Array">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="PackedInt32Array" />
<argument index="0" name="idx" type="int" />
<description>
Returns the bones of the given vertex.
</description>
</method>
<method name="get_vertex_color" qualifiers="const">
<return type="Color">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Color" />
<argument index="0" name="idx" type="int" />
<description>
Returns the color of the given vertex.
</description>
</method>
<method name="get_vertex_count" qualifiers="const">
<return type="int">
</return>
<return type="int" />
<description>
Returns the total number of vertices in [Mesh].
</description>
</method>
<method name="get_vertex_edges" qualifiers="const">
<return type="PackedInt32Array">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="PackedInt32Array" />
<argument index="0" name="idx" type="int" />
<description>
Returns an array of edges that share the given vertex.
</description>
</method>
<method name="get_vertex_faces" qualifiers="const">
<return type="PackedInt32Array">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="PackedInt32Array" />
<argument index="0" name="idx" type="int" />
<description>
Returns an array of faces that share the given vertex.
</description>
</method>
<method name="get_vertex_meta" qualifiers="const">
<return type="Variant">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Variant" />
<argument index="0" name="idx" type="int" />
<description>
Returns the metadata associated with the given vertex.
</description>
</method>
<method name="get_vertex_normal" qualifiers="const">
<return type="Vector3">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Vector3" />
<argument index="0" name="idx" type="int" />
<description>
Returns the normal of the given vertex.
</description>
</method>
<method name="get_vertex_tangent" qualifiers="const">
<return type="Plane">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Plane" />
<argument index="0" name="idx" type="int" />
<description>
Returns the tangent of the given vertex.
</description>
</method>
<method name="get_vertex_uv" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Vector2" />
<argument index="0" name="idx" type="int" />
<description>
Returns the UV of the given vertex.
</description>
</method>
<method name="get_vertex_uv2" qualifiers="const">
<return type="Vector2">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="Vector2" />
<argument index="0" name="idx" type="int" />
<description>
Returns the UV2 of the given vertex.
</description>
</method>
<method name="get_vertex_weights" qualifiers="const">
<return type="PackedFloat32Array">
</return>
<argument index="0" name="idx" type="int">
</argument>
<return type="PackedFloat32Array" />
<argument index="0" name="idx" type="int" />
<description>
Returns bone weights of the given vertex.
</description>
</method>
<method name="set_edge_meta">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="meta" type="Variant">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="meta" type="Variant" />
<description>
Sets the metadata of the given edge.
</description>
</method>
<method name="set_face_meta">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="meta" type="Variant">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="meta" type="Variant" />
<description>
Sets the metadata of the given face.
</description>
</method>
<method name="set_material">
<return type="void">
</return>
<argument index="0" name="material" type="Material">
</argument>
<return type="void" />
<argument index="0" name="material" type="Material" />
<description>
Sets the material to be used by newly-constructed [Mesh].
</description>
</method>
<method name="set_vertex">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="vertex" type="Vector3">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="vertex" type="Vector3" />
<description>
Sets the position of the given vertex.
</description>
</method>
<method name="set_vertex_bones">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="bones" type="PackedInt32Array">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="bones" type="PackedInt32Array" />
<description>
Sets the bones of the given vertex.
</description>
</method>
<method name="set_vertex_color">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="color" type="Color">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="color" type="Color" />
<description>
Sets the color of the given vertex.
</description>
</method>
<method name="set_vertex_meta">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="meta" type="Variant">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="meta" type="Variant" />
<description>
Sets the metadata associated with the given vertex.
</description>
</method>
<method name="set_vertex_normal">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="normal" type="Vector3">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="normal" type="Vector3" />
<description>
Sets the normal of the given vertex.
</description>
</method>
<method name="set_vertex_tangent">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="tangent" type="Plane">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="tangent" type="Plane" />
<description>
Sets the tangent of the given vertex.
</description>
</method>
<method name="set_vertex_uv">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="uv" type="Vector2">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="uv" type="Vector2" />
<description>
Sets the UV of the given vertex.
</description>
</method>
<method name="set_vertex_uv2">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="uv2" type="Vector2">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="uv2" type="Vector2" />
<description>
Sets the UV2 of the given vertex.
</description>
</method>
<method name="set_vertex_weights">
<return type="void">
</return>
<argument index="0" name="idx" type="int">
</argument>
<argument index="1" name="weights" type="PackedFloat32Array">
</argument>
<return type="void" />
<argument index="0" name="idx" type="int" />
<argument index="1" name="weights" type="PackedFloat32Array" />
<description>
Sets the bone weights of the given vertex.
</description>