World3D.direct_space_state add multithreaded warning
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2 changed files with 2 additions and 2 deletions
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@ -14,7 +14,7 @@
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The default [CameraAttributes] resource to use if none set on the [Camera3D].
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</member>
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<member name="direct_space_state" type="PhysicsDirectSpaceState3D" setter="" getter="get_direct_space_state">
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions.
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Direct access to the world's physics 3D space state. Used for querying current and potential collisions. When using multi-threaded physics, access is limited to [method Node._physics_process] in the main thread.
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</member>
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<member name="environment" type="Environment" setter="set_environment" getter="get_environment">
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The World3D's [Environment].
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