Fix various C# exceptions
- Replace `IndexOutOfRangeException` with `ArgumentOutOfRangeException` - Replace `Exception` with a more specific exception - Add the parameter name to argument exception - Update documentation for methods that throw exceptions - Use `StringBuilder` to build exception messages - Ensure exception messages end with a period
This commit is contained in:
parent
9876382df8
commit
79f9f59a87
36 changed files with 122 additions and 94 deletions
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@ -153,7 +153,7 @@ namespace GodotPlugins
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string assemblyPath = new(nAssemblyPath);
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if (_editorApiAssembly == null)
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throw new InvalidOperationException("The Godot editor API assembly is not loaded");
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throw new InvalidOperationException("The Godot editor API assembly is not loaded.");
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var (assembly, _) = LoadPlugin(assemblyPath);
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@ -145,6 +145,9 @@ namespace Godot
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/// Gets the position of one of the 8 endpoints of the <see cref="AABB"/>.
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/// </summary>
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/// <param name="idx">Which endpoint to get.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="idx"/> is less than 0 or greater than 7.
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/// </exception>
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/// <returns>An endpoint of the <see cref="AABB"/>.</returns>
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public Vector3 GetEndpoint(int idx)
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{
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@ -510,7 +510,7 @@ namespace Godot.Collections
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if (_convertToVariantCallback == null || _convertToManagedCallback == null)
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{
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throw new InvalidOperationException(
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$"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'");
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$"The array element type is not supported for conversion to Variant: '{typeof(T).FullName}'.");
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}
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}
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@ -148,6 +148,9 @@ namespace Godot
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/// Access whole columns in the form of <see cref="Vector3"/>.
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/// </summary>
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/// <param name="column">Which column vector.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="column"/> is not 0, 1, 2 or 3.
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/// </exception>
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/// <value>The basis column.</value>
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public Vector3 this[int column]
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{
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@ -366,8 +369,8 @@ namespace Godot
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/// but are more efficient for some internal calculations.
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/// </summary>
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/// <param name="index">Which row.</param>
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/// <exception cref="IndexOutOfRangeException">
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/// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="index"/> is not 0, 1 or 2.
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/// </exception>
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/// <returns>One of <c>Row0</c>, <c>Row1</c>, or <c>Row2</c>.</returns>
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public Vector3 GetRow(int index)
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@ -391,8 +394,8 @@ namespace Godot
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/// </summary>
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/// <param name="index">Which row.</param>
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/// <param name="value">The vector to set the row to.</param>
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/// <exception cref="IndexOutOfRangeException">
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/// Thrown when the <paramref name="index"/> is not 0, 1 or 2.
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="index"/> is not 0, 1 or 2.
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/// </exception>
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public void SetRow(int index, Vector3 value)
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{
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@ -595,7 +595,7 @@ namespace Godot
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/// </summary>
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/// <param name="rgba">A string for the HTML hexadecimal representation of this color.</param>
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/// <exception name="ArgumentOutOfRangeException">
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/// Thrown when the given <paramref name="rgba"/> color code is invalid.
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/// <paramref name="rgba"/> color code is invalid.
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/// </exception>
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private static Color FromHTML(string rgba)
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{
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@ -171,7 +171,7 @@ namespace Godot.Collections
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var self = (godot_dictionary)NativeValue;
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if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
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throw new ArgumentException("An element with the same key already exists", nameof(key));
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throw new ArgumentException("An element with the same key already exists.", nameof(key));
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godot_variant variantValue = (godot_variant)value.NativeVar;
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NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
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@ -381,13 +381,13 @@ namespace Godot.Collections
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if (_convertKeyToVariantCallback == null || _convertKeyToManagedCallback == null)
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{
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throw new InvalidOperationException(
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$"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'");
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$"The dictionary key type is not supported for conversion to Variant: '{typeof(TKey).FullName}'.");
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}
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if (_convertValueToVariantCallback == null || _convertValueToManagedCallback == null)
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{
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throw new InvalidOperationException(
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$"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'");
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$"The dictionary value type is not supported for conversion to Variant: '{typeof(TValue).FullName}'.");
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}
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}
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@ -556,7 +556,7 @@ namespace Godot.Collections
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var self = (godot_dictionary)_underlyingDict.NativeValue;
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if (NativeFuncs.godotsharp_dictionary_contains_key(ref self, variantKey).ToBool())
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throw new ArgumentException("An element with the same key already exists", nameof(key));
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throw new ArgumentException("An element with the same key already exists.", nameof(key));
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using var variantValue = _convertValueToVariantCallback(value);
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NativeFuncs.godotsharp_dictionary_add(ref self, variantKey, variantValue);
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@ -83,13 +83,13 @@ namespace Godot
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public static void UnregisterGodotObject(Object godotObject, WeakReference<Object> weakReferenceToSelf)
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{
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if (!GodotObjectInstances.TryRemove(weakReferenceToSelf, out _))
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throw new ArgumentException("Godot Object not registered", nameof(weakReferenceToSelf));
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throw new ArgumentException("Godot Object not registered.", nameof(weakReferenceToSelf));
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}
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public static void UnregisterDisposable(WeakReference<IDisposable> weakReference)
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{
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if (!OtherInstances.TryRemove(weakReference, out _))
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throw new ArgumentException("Disposable not registered", nameof(weakReference));
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throw new ArgumentException("Disposable not registered.", nameof(weakReference));
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}
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}
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}
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@ -36,7 +36,7 @@ namespace Godot
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/// <seealso cref="GetNodeOrNull{T}(NodePath)"/>
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/// <param name="path">The path to the node to fetch.</param>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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@ -100,7 +100,7 @@ namespace Godot
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/// parameter in <see cref="AddChild(Node, bool, InternalMode)"/>).
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/// </param>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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@ -142,7 +142,7 @@ namespace Godot
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/// </summary>
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/// <seealso cref="GetOwnerOrNull{T}"/>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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@ -176,7 +176,7 @@ namespace Godot
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/// </summary>
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/// <seealso cref="GetParentOrNull{T}"/>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// The fetched node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>
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@ -11,7 +11,7 @@ namespace Godot
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/// </summary>
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/// <seealso cref="InstantiateOrNull{T}(GenEditState)"/>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the instantiated node can't be casted to the given type <typeparamref name="T"/>.
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/// The instantiated node can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Node"/>.</typeparam>
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/// <returns>The instantiated scene.</returns>
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@ -19,7 +19,7 @@ namespace Godot
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/// Returns an empty resource if no <see cref="ResourceFormatLoader"/> could handle the file.
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/// </summary>
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/// <exception cref="InvalidCastException">
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/// Thrown when the given the loaded resource can't be casted to the given type <typeparamref name="T"/>.
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/// The loaded resource can't be casted to the given type <typeparamref name="T"/>.
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/// </exception>
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/// <typeparam name="T">The type to cast to. Should be a descendant of <see cref="Resource"/>.</typeparam>
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public static T Load<T>(string path, string typeHint = null, CacheMode cacheMode = CacheMode.Reuse) where T : class
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@ -22,11 +22,11 @@ namespace Godot.NativeInterop
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public static void Initialize(IntPtr unmanagedCallbacks, int unmanagedCallbacksSize)
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{
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if (initialized)
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throw new InvalidOperationException("Already initialized");
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throw new InvalidOperationException("Already initialized.");
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initialized = true;
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if (unmanagedCallbacksSize != sizeof(UnmanagedCallbacks))
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throw new ArgumentException("Unmanaged callbacks size mismatch");
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throw new ArgumentException("Unmanaged callbacks size mismatch.", nameof(unmanagedCallbacksSize));
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_unmanagedCallbacks = Unsafe.AsRef<UnmanagedCallbacks>((void*)unmanagedCallbacks);
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}
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@ -1,4 +1,5 @@
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using System;
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using System.Text;
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#nullable enable
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@ -60,19 +61,22 @@ namespace Godot
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{
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get
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{
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string s = base.Message;
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if (string.IsNullOrEmpty(s))
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StringBuilder sb;
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if (string.IsNullOrEmpty(base.Message))
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{
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s = Arg_NativeConstructorNotFoundException;
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sb = new(Arg_NativeConstructorNotFoundException);
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}
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else
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{
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sb = new(base.Message);
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}
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if (!string.IsNullOrEmpty(_nativeClassName))
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{
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s += " " + string.Format("(Class '{0}')", _nativeClassName);
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sb.Append($" (Method '{_nativeClassName}')");
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}
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return s;
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return sb.ToString();
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}
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}
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}
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@ -115,19 +119,22 @@ namespace Godot
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{
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get
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{
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string s = base.Message;
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if (string.IsNullOrEmpty(s))
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StringBuilder sb;
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if (string.IsNullOrEmpty(base.Message))
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{
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s = Arg_NativeMethodBindNotFoundException;
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sb = new(Arg_NativeMethodBindNotFoundException);
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}
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else
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{
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sb = new(base.Message);
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}
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if (!string.IsNullOrEmpty(_nativeMethodName))
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{
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s += " " + string.Format("(Method '{0}')", _nativeMethodName);
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sb.Append($" (Method '{_nativeMethodName}')");
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}
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return s;
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return sb.ToString();
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}
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}
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}
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@ -649,6 +649,9 @@ namespace Godot
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/// Access whole columns in the form of <see cref="Vector4"/>.
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/// </summary>
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/// <param name="column">Which column vector.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="column"/> is not 0, 1, 2 or 3.
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/// </exception>
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public Vector4 this[int column]
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{
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get
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@ -664,7 +667,7 @@ namespace Godot
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case 3:
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return w;
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default:
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throw new IndexOutOfRangeException();
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throw new ArgumentOutOfRangeException(nameof(column));
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}
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}
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set
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@ -684,7 +687,7 @@ namespace Godot
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w = value;
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return;
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default:
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throw new IndexOutOfRangeException();
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throw new ArgumentOutOfRangeException(nameof(column));
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}
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}
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}
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@ -694,6 +697,9 @@ namespace Godot
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/// </summary>
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/// <param name="column">Which column vector.</param>
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/// <param name="row">Which row of the column.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="column"/> or <paramref name="row"/> are not 0, 1, 2 or 3.
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/// </exception>
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public real_t this[int column, int row]
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{
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get
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@ -709,7 +715,7 @@ namespace Godot
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case 3:
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return w[row];
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default:
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throw new IndexOutOfRangeException();
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throw new ArgumentOutOfRangeException(nameof(column));
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}
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}
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set
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@ -729,7 +735,7 @@ namespace Godot
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w[row] = value;
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return;
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default:
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throw new IndexOutOfRangeException();
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throw new ArgumentOutOfRangeException(nameof(column));
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}
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}
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}
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@ -47,6 +47,9 @@ namespace Godot
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/// <summary>
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/// Access quaternion components using their index.
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/// </summary>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="index"/> is not 0, 1, 2 or 3.
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/// </exception>
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/// <value>
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/// <c>[0]</c> is equivalent to <see cref="x"/>,
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/// <c>[1]</c> is equivalent to <see cref="y"/>,
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@ -170,7 +173,7 @@ namespace Godot
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#if DEBUG
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if (!IsNormalized())
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{
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throw new InvalidOperationException("Quaternion is not normalized");
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throw new InvalidOperationException("Quaternion is not normalized.");
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}
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#endif
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var basis = new Basis(this);
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@ -186,7 +189,7 @@ namespace Godot
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#if DEBUG
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if (!IsNormalized())
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{
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throw new InvalidOperationException("Quaternion is not normalized");
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throw new InvalidOperationException("Quaternion is not normalized.");
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}
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#endif
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return new Quaternion(-x, -y, -z, w);
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@ -224,11 +227,11 @@ namespace Godot
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#if DEBUG
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if (!IsNormalized())
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{
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throw new InvalidOperationException("Quaternion is not normalized");
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throw new InvalidOperationException("Quaternion is not normalized.");
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}
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if (!to.IsNormalized())
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{
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throw new ArgumentException("Argument is not normalized", nameof(to));
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throw new ArgumentException("Argument is not normalized.", nameof(to));
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}
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#endif
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@ -388,7 +391,7 @@ namespace Godot
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#if DEBUG
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if (!axis.IsNormalized())
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{
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throw new ArgumentException("Argument is not normalized", nameof(axis));
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throw new ArgumentException("Argument is not normalized.", nameof(axis));
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}
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#endif
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@ -444,7 +447,7 @@ namespace Godot
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#if DEBUG
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if (!quaternion.IsNormalized())
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{
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throw new InvalidOperationException("Quaternion is not normalized");
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throw new InvalidOperationException("Quaternion is not normalized.");
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}
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#endif
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var u = new Vector3(quaternion.x, quaternion.y, quaternion.z);
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@ -75,6 +75,9 @@ namespace Godot
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/// The third column is the <see cref="origin"/> vector.
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/// </summary>
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/// <param name="column">Which column vector.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="column"/> is not 0, 1 or 2.
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/// </exception>
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public Vector2 this[int column]
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{
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get
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@ -32,6 +32,9 @@ namespace Godot
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/// The fourth column is the <see cref="origin"/> vector.
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/// </summary>
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/// <param name="column">Which column vector.</param>
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="column"/> is not 0, 1, 2 or 3.
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/// </exception>
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public Vector3 this[int column]
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{
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get
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@ -39,8 +39,8 @@ namespace Godot
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/// <summary>
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/// Access vector components using their index.
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/// </summary>
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/// <exception cref="IndexOutOfRangeException">
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/// Thrown when the given the <paramref name="index"/> is not 0 or 1.
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="index"/> is not 0 or 1.
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/// </exception>
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/// <value>
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/// <c>[0]</c> is equivalent to <see cref="x"/>,
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@ -479,7 +479,7 @@ namespace Godot
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#if DEBUG
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if (!normal.IsNormalized())
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{
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throw new ArgumentException("Argument is not normalized", nameof(normal));
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throw new ArgumentException("Argument is not normalized.", nameof(normal));
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}
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#endif
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return (2 * Dot(normal) * normal) - this;
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@ -39,8 +39,8 @@ namespace Godot
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/// <summary>
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/// Access vector components using their index.
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/// </summary>
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/// <exception cref="IndexOutOfRangeException">
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/// Thrown when the given the <paramref name="index"/> is not 0 or 1.
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/// <exception cref="ArgumentOutOfRangeException">
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/// <paramref name="index"/> is not 0 or 1.
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/// </exception>
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/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
|
|
|||
|
|
@ -48,8 +48,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their index.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
|
@ -497,7 +497,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!normal.IsNormalized())
|
||||
{
|
||||
throw new ArgumentException("Argument is not normalized", nameof(normal));
|
||||
throw new ArgumentException("Argument is not normalized.", nameof(normal));
|
||||
}
|
||||
#endif
|
||||
return (2.0f * Dot(normal) * normal) - this;
|
||||
|
|
@ -515,7 +515,7 @@ namespace Godot
|
|||
#if DEBUG
|
||||
if (!axis.IsNormalized())
|
||||
{
|
||||
throw new ArgumentException("Argument is not normalized", nameof(axis));
|
||||
throw new ArgumentException("Argument is not normalized.", nameof(axis));
|
||||
}
|
||||
#endif
|
||||
return new Basis(axis, angle) * this;
|
||||
|
|
|
|||
|
|
@ -48,8 +48,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1 or 2.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
|
|
|||
|
|
@ -57,8 +57,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their index.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
|
@ -81,7 +81,7 @@ namespace Godot
|
|||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
set
|
||||
|
|
@ -101,7 +101,7 @@ namespace Godot
|
|||
w = value;
|
||||
return;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -57,8 +57,8 @@ namespace Godot
|
|||
/// <summary>
|
||||
/// Access vector components using their <paramref name="index"/>.
|
||||
/// </summary>
|
||||
/// <exception cref="IndexOutOfRangeException">
|
||||
/// Thrown when the given the <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// <exception cref="ArgumentOutOfRangeException">
|
||||
/// <paramref name="index"/> is not 0, 1, 2 or 3.
|
||||
/// </exception>
|
||||
/// <value>
|
||||
/// <c>[0]</c> is equivalent to <see cref="x"/>,
|
||||
|
|
@ -81,7 +81,7 @@ namespace Godot
|
|||
case 3:
|
||||
return w;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
set
|
||||
|
|
@ -101,7 +101,7 @@ namespace Godot
|
|||
w = value;
|
||||
return;
|
||||
default:
|
||||
throw new IndexOutOfRangeException();
|
||||
throw new ArgumentOutOfRangeException(nameof(index));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue