Rename profiler "Idle Time" to "Process Time"
References to "idle time" are progressively being replaced by "process time" throughout the engine to avoid confusion.
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10 changed files with 27 additions and 27 deletions
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@ -107,7 +107,7 @@ public:
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}
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}
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void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
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void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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uint64_t pt = OS::get_singleton()->get_ticks_msec();
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if (pt - last_bandwidth_time > 200) {
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last_bandwidth_time = pt;
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@ -130,7 +130,7 @@ class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
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public:
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void toggle(bool p_enable, const Array &p_opts) {}
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void add(const Array &p_data) {}
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void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
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void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
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if (!performance) {
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return;
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}
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