Initialize class variables with default values in scene/ [2/2]

This commit is contained in:
Rafał Mikrut 2021-02-09 18:24:36 +01:00
parent df9c98e107
commit 7961a1dea3
171 changed files with 1007 additions and 1889 deletions

View file

@ -180,20 +180,20 @@ class ArrayMesh : public Mesh {
private:
struct Surface {
uint32_t format;
int array_length;
int index_array_length;
PrimitiveType primitive;
uint32_t format = 0;
int array_length = 0;
int index_array_length = 0;
PrimitiveType primitive = PrimitiveType::PRIMITIVE_MAX;
String name;
AABB aabb;
Ref<Material> material;
bool is_2d;
bool is_2d = false;
};
Vector<Surface> surfaces;
mutable RID mesh;
AABB aabb;
BlendShapeMode blend_shape_mode;
BlendShapeMode blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
Vector<StringName> blend_shapes;
AABB custom_aabb;