Rework migration of animate_physical_bones to compatibility

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Silc Lizard (Tokage) Renew 2024-06-23 16:05:04 +09:00
parent 6b281c0c07
commit 793f3832e5
5 changed files with 14 additions and 9 deletions

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@ -5,6 +5,7 @@
</brief_description>
<description>
The [PhysicalBone3D] node is a physics body that can be used to make bones in a [Skeleton3D] react to physics.
[b]Note:[/b] In order to detect physical bones with raycasts, the [member SkeletonModifier3D.active] property of the parent [PhysicalBoneSimulator3D] must be [code]true[/code] and the [Skeleton3D]'s bone must be assigned to [PhysicalBone3D] correctly; it means that [method get_bone_id] should return a valid id ([code]&gt;= 0[/code]).
</description>
<tutorials>
</tutorials>