Fix EditorAudioBuses not updating when changing to a device with different channels
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parent
19f2a188bb
commit
792786b4b7
5 changed files with 56 additions and 7 deletions
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@ -36,11 +36,35 @@
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#include "filesystem_dock.h"
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#include "servers/audio_server.h"
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void EditorAudioBus::_update_visible_channels() {
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int i = 0;
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for (; i < cc; i++) {
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if (!channel[i].vu_l->is_visible()) {
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channel[i].vu_l->show();
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}
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if (!channel[i].vu_r->is_visible()) {
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channel[i].vu_r->show();
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}
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}
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for (; i < CHANNELS_MAX; i++) {
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if (channel[i].vu_l->is_visible()) {
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channel[i].vu_l->hide();
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}
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if (channel[i].vu_r->is_visible()) {
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channel[i].vu_r->hide();
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}
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}
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}
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void EditorAudioBus::_notification(int p_what) {
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if (p_what == NOTIFICATION_READY) {
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for (int i = 0; i < cc; i++) {
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for (int i = 0; i < CHANNELS_MAX; i++) {
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channel[i].vu_l->set_under_texture(get_icon("BusVuEmpty", "EditorIcons"));
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channel[i].vu_l->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
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channel[i].vu_r->set_under_texture(get_icon("BusVuEmpty", "EditorIcons"));
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@ -72,6 +96,11 @@ void EditorAudioBus::_notification(int p_what) {
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if (p_what == NOTIFICATION_PROCESS) {
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if (cc != AudioServer::get_singleton()->get_bus_channels(get_index())) {
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cc = AudioServer::get_singleton()->get_bus_channels(get_index());
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_update_visible_channels();
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}
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for (int i = 0; i < cc; i++) {
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float real_peak[2] = { -100, -100 };
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bool activity_found = false;
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@ -113,7 +142,7 @@ void EditorAudioBus::_notification(int p_what) {
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if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < CHANNELS_MAX; i++) {
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channel[i].peak_l = -100;
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channel[i].peak_r = -100;
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channel[i].prev_active = true;
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@ -124,7 +153,7 @@ void EditorAudioBus::_notification(int p_what) {
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if (p_what == NOTIFICATION_THEME_CHANGED) {
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for (int i = 0; i < cc; i++) {
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for (int i = 0; i < CHANNELS_MAX; i++) {
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channel[i].vu_l->set_under_texture(get_icon("BusVuEmpty", "EditorIcons"));
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channel[i].vu_l->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
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channel[i].vu_r->set_under_texture(get_icon("BusVuEmpty", "EditorIcons"));
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@ -709,9 +738,8 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
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slider->connect("value_changed", this, "_volume_db_changed");
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hb->add_child(slider);
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cc = AudioServer::get_singleton()->get_channel_count();
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for (int i = 0; i < cc; i++) {
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cc = 0;
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for (int i = 0; i < CHANNELS_MAX; i++) {
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channel[i].vu_l = memnew(TextureProgress);
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channel[i].vu_l->set_fill_mode(TextureProgress::FILL_BOTTOM_TO_TOP);
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hb->add_child(channel[i].vu_l);
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