Use is_equal_approx in more places
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12 changed files with 26 additions and 28 deletions
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@ -3338,7 +3338,7 @@ void Node3DEditorViewport::update_transform_gizmo_view() {
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Transform3D camera_xform = camera->get_transform();
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if (xform.origin.distance_squared_to(camera_xform.origin) < 0.01) {
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if (xform.origin.is_equal_approx(camera_xform.origin)) {
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for (int i = 0; i < 3; i++) {
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RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false);
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RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false);
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