Allow setting negative WorldBoundaryShape2D.distance through the editor
This commit is contained in:
parent
01453ab7f3
commit
77b8e0fcb7
5 changed files with 25 additions and 19 deletions
|
|
@ -155,7 +155,8 @@ void CollisionShape2DEditor::set_handle(int idx, Point2 &p_point) {
|
|||
Ref<WorldBoundaryShape2D> world_boundary = node->get_shape();
|
||||
|
||||
if (idx == 0) {
|
||||
world_boundary->set_distance(p_point.length());
|
||||
Vector2 normal = world_boundary->get_normal();
|
||||
world_boundary->set_distance(p_point.dot(normal) / normal.length_squared());
|
||||
} else {
|
||||
world_boundary->set_normal(p_point.normalized());
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue