Attempt to standardize Object ptrcall encoding on Object **
This commit is contained in:
parent
2eec9a67d5
commit
77733faede
4 changed files with 18 additions and 6 deletions
|
|
@ -2865,7 +2865,7 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
|
|||
|
||||
itype.cs_out = "%5return (%2)%0(%1);";
|
||||
|
||||
itype.c_arg_in = "(void*)%s";
|
||||
itype.c_arg_in = "&%s";
|
||||
itype.c_type = "IntPtr";
|
||||
itype.c_type_in = itype.c_type;
|
||||
itype.c_type_out = "GodotObject";
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue