Merge pull request #12262 from AndreaCatania/pplug

Physics server plug
This commit is contained in:
Juan Linietsky 2017-11-03 23:39:44 -03:00 committed by GitHub
commit 7715a261d5
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GPG key ID: 4AEE18F83AFDEB23
28 changed files with 286 additions and 152 deletions

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@ -29,6 +29,7 @@
/*************************************************************************/
#include "main/main.h"
#include "os_windows.h"
#include "project_settings.h"
#ifdef CRASH_HANDLER_EXCEPTION

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@ -42,7 +42,6 @@
#include "lang_table.h"
#include "main/main.h"
#include "packet_peer_udp_winsock.h"
#include "project_settings.h"
#include "servers/audio_server.h"
#include "servers/visual/visual_server_raster.h"
#include "servers/visual/visual_server_wrap_mt.h"
@ -1058,12 +1057,6 @@ void OS_Windows::initialize(const VideoMode &p_desired, int p_video_driver, int
visual_server = memnew(VisualServerWrapMT(visual_server, get_render_thread_mode() == RENDER_SEPARATE_THREAD));
}
physics_server = memnew(PhysicsServerSW);
physics_server->init();
physics_2d_server = Physics2DServerWrapMT::init_server<Physics2DServerSW>();
physics_2d_server->init();
if (!is_no_window_mode_enabled()) {
ShowWindow(hWnd, SW_SHOW); // Show The Window
SetForegroundWindow(hWnd); // Slightly Higher Priority
@ -1225,12 +1218,6 @@ void OS_Windows::finalize() {
memdelete(debugger_connection_console);
}
*/
physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
}
void OS_Windows::finalize_core() {

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@ -29,8 +29,8 @@
/*************************************************************************/
#ifndef OS_WINDOWS_H
#define OS_WINDOWS_H
#include "context_gl_win.h"
#include "core/project_settings.h"
#include "crash_handler_win.h"
#include "drivers/rtaudio/audio_driver_rtaudio.h"
#include "drivers/wasapi/audio_driver_wasapi.h"
@ -38,7 +38,6 @@
#include "os/os.h"
#include "power_windows.h"
#include "servers/audio_server.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/visual/rasterizer.h"
#include "servers/visual_server.h"
#ifdef XAUDIO2_ENABLED
@ -47,8 +46,6 @@
#include "drivers/unix/ip_unix.h"
#include "key_mapping_win.h"
#include "main/input_default.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/physics_2d/physics_2d_server_wrap_mt.h"
#include <fcntl.h>
#include <io.h>
@ -90,8 +87,6 @@ class OS_Windows : public OS {
ContextGL_Win *gl_context;
#endif
VisualServer *visual_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
int pressrc;
HDC hDC; // Private GDI Device Context
HINSTANCE hInstance; // Holds The Instance Of The Application