Improve Texture*RD, RenderData and LightmapperRD class documentation
- Link to compute texture demo in Texture*RD class documentation. - Link to related classes in RenderData/RenderSceneData/RenderSceneBuffers. - Clarify requirements for baking lightmaps in LightmapperRD.
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Framebuffer cache manager for Rendering Device based renderers.
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</brief_description>
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<description>
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Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
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Framebuffer cache manager for [RenderingDevice]-based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
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</description>
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<tutorials>
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</tutorials>
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