Improve Texture*RD, RenderData and LightmapperRD class documentation

- Link to compute texture demo in Texture*RD class documentation.
- Link to related classes in RenderData/RenderSceneData/RenderSceneBuffers.
- Clarify requirements for baking lightmaps in LightmapperRD.
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Hugo Locurcio 2025-06-09 16:27:30 +02:00 committed by Rémi Verschelde
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@ -4,7 +4,7 @@
Framebuffer cache manager for Rendering Device based renderers.
</brief_description>
<description>
Framebuffer cache manager for Rendering Device based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
Framebuffer cache manager for [RenderingDevice]-based renderers. Provides a way to create a framebuffer and reuse it in subsequent calls for as long as the used textures exists. Framebuffers will automatically be cleaned up when dependent objects are freed.
</description>
<tutorials>
</tutorials>