Fix Occlusion Culling not working for an orthogonal camera.
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2 changed files with 2 additions and 2 deletions
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@ -140,7 +140,7 @@ void RaycastOcclusionCull::RaycastHZBuffer::_generate_camera_rays(const CameraRa
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Vector3 dir;
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if (p_data->camera_orthogonal) {
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dir = -p_data->camera_dir;
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dir = p_data->camera_dir;
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tile.ray.org_x[j] = pixel_pos.x - dir.x * p_data->z_near;
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tile.ray.org_y[j] = pixel_pos.y - dir.y * p_data->z_near;
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tile.ray.org_z[j] = pixel_pos.z - dir.z * p_data->z_near;
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