Shader compilation fix:
Fix shader compilation crash on custom shaders using VIEW_INDEX on Vulkan Clustered Forward renderer.
This commit is contained in:
parent
42c7f14422
commit
761d5474dc
1 changed files with 2 additions and 0 deletions
|
|
@ -145,6 +145,7 @@ ivec3 multiview_uv(ivec2 uv) {
|
|||
}
|
||||
layout(location = 11) out vec4 combined_projected;
|
||||
#else // USE_MULTIVIEW
|
||||
#define ViewIndex 0
|
||||
vec2 multiview_uv(vec2 uv) {
|
||||
return uv;
|
||||
}
|
||||
|
|
@ -919,6 +920,7 @@ ivec3 multiview_uv(ivec2 uv) {
|
|||
}
|
||||
layout(location = 11) in vec4 combined_projected;
|
||||
#else // USE_MULTIVIEW
|
||||
#define ViewIndex 0
|
||||
vec2 multiview_uv(vec2 uv) {
|
||||
return uv;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue