Lots of 3D improvements:
-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
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36 changed files with 3222 additions and 2360 deletions
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@ -696,6 +696,7 @@ public:
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FUNC2(mesh_set_morph_target_count,RID,int);
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FUNC1RC(int,mesh_get_morph_target_count,RID);
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FUNC2(mesh_set_morph_target_mode,RID,MorphTargetMode);
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FUNC1RC(MorphTargetMode,mesh_get_morph_target_mode,RID);
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@ -717,6 +718,9 @@ public:
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FUNC1RC(int,mesh_get_surface_count,RID);
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FUNC2(mesh_set_custom_aabb,RID,const AABB&);
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FUNC1RC(AABB,mesh_get_custom_aabb,RID);
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/* MULTIMESH API */
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