Lots of 3D improvements:

-Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too).
-Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed.
-Manipulator gizmos are different for edited object and other objects.
-Properly highlight manipulator gizmo handles when hovered.
-Fixed bugs in fragment program when using more than 1 light together.
-Reload png/jpg files automatically in editor if edited externally.
-Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios
-Added PCF13 to improve smoothness of shadow borders
-General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM.
-Fixed normal mapping when importing DAE files, works nicely now.
This commit is contained in:
Juan Linietsky 2014-05-04 22:50:23 -03:00
parent 3c17e0c915
commit 72ae89c5aa
36 changed files with 3222 additions and 2360 deletions

View file

@ -696,6 +696,7 @@ public:
FUNC2(mesh_set_morph_target_count,RID,int);
FUNC1RC(int,mesh_get_morph_target_count,RID);
FUNC2(mesh_set_morph_target_mode,RID,MorphTargetMode);
FUNC1RC(MorphTargetMode,mesh_get_morph_target_mode,RID);
@ -717,6 +718,9 @@ public:
FUNC1RC(int,mesh_get_surface_count,RID);
FUNC2(mesh_set_custom_aabb,RID,const AABB&);
FUNC1RC(AABB,mesh_get_custom_aabb,RID);
/* MULTIMESH API */