Add readonly to C# methods and types that don't mutate
Also removes a few unnecessary temp variables
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26 changed files with 445 additions and 450 deletions
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@ -2,7 +2,7 @@ using System.Collections.Generic;
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namespace Godot.SourceGenerators
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{
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internal struct MethodInfo
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internal readonly struct MethodInfo
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{
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public MethodInfo(string name, PropertyInfo returnVal, MethodFlags flags,
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List<PropertyInfo>? arguments,
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