feat: godot-engine-source-4.3-stable
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func test():
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var type: Variant.Type
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type = Variant.Type.TYPE_INT
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print(type)
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type = TYPE_FLOAT
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print(type)
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var direction: ClockDirection
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direction = ClockDirection.CLOCKWISE
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print(direction)
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direction = COUNTERCLOCKWISE
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print(direction)
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var duper := Duper.new()
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duper.set_type(Variant.Type.TYPE_INT)
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duper.set_type(TYPE_FLOAT)
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duper.set_direction(ClockDirection.CLOCKWISE)
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duper.set_direction(COUNTERCLOCKWISE)
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class Super:
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func set_type(type: Variant.Type) -> void:
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print(type)
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func set_direction(dir: ClockDirection) -> void:
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print(dir)
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class Duper extends Super:
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func set_type(type: Variant.Type) -> void:
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print(type)
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func set_direction(dir: ClockDirection) -> void:
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print(dir)
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