String: Remove TTR and DTR defines in non-tools build

This ensures we don't use TTR in runtime code, as it's specifically meant
to source translations for the editor.
This commit is contained in:
Rémi Verschelde 2022-03-28 15:24:14 +02:00
parent 2e85105959
commit 7119d355eb
65 changed files with 202 additions and 207 deletions

View file

@ -206,11 +206,11 @@ TypedArray<String> CPUParticles3D::get_configuration_warnings() const {
anim_material_found = anim_material_found || (spat && spat->get_billboard_mode() == StandardMaterial3D::BILLBOARD_PARTICLES);
if (!mesh_found) {
warnings.push_back(TTR("Nothing is visible because no mesh has been assigned."));
warnings.push_back(RTR("Nothing is visible because no mesh has been assigned."));
}
if (!anim_material_found && (get_param_max(PARAM_ANIM_SPEED) != 0.0 || get_param_max(PARAM_ANIM_OFFSET) != 0.0 || get_param_curve(PARAM_ANIM_SPEED).is_valid() || get_param_curve(PARAM_ANIM_OFFSET).is_valid())) {
warnings.push_back(TTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
warnings.push_back(RTR("CPUParticles3D animation requires the usage of a StandardMaterial3D whose Billboard Mode is set to \"Particle Billboard\"."));
}
return warnings;