Merge pull request #46900 from Ev1lbl0w/bugfix-malloc_calls

Replace malloc's with Godot's memalloc macro
This commit is contained in:
Rémi Verschelde 2021-03-13 21:55:52 +01:00 committed by GitHub
commit 7015027cbf
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6 changed files with 37 additions and 26 deletions

View file

@ -415,8 +415,7 @@ GD_PINVOKE_EXPORT int32_t monodroid_get_system_property(const char *p_name, char
if (r_value) {
if (len >= 0) {
*r_value = (char *)malloc(len + 1);
if (!*r_value)
return -1;
ERR_FAIL_NULL_V_MSG(*r_value, -1, "Out of memory.");
memcpy(*r_value, prop_value_str, len);
(*r_value)[len] = '\0';
} else {
@ -637,6 +636,7 @@ GD_PINVOKE_EXPORT int32_t _monodroid_get_dns_servers(void **r_dns_servers_array)
if (dns_servers_count > 0) {
size_t ret_size = sizeof(char *) * (size_t)dns_servers_count;
*r_dns_servers_array = malloc(ret_size); // freed by the BCL
ERR_FAIL_NULL_MSG(*r_dns_servers_array, "Out of memory.");
memcpy(*r_dns_servers_array, dns_servers, ret_size);
}

View file

@ -161,8 +161,11 @@ bool xatlas_mesh_lightmap_unwrap_callback(float p_texel_size, const float *p_ver
const xatlas::Mesh &output = atlas->meshes[0];
*r_vertices = (int *)malloc(sizeof(int) * output.vertexCount);
ERR_FAIL_NULL_V_MSG(*r_vertices, false, "Out of memory.");
*r_uvs = (float *)malloc(sizeof(float) * output.vertexCount * 2);
ERR_FAIL_NULL_V_MSG(*r_uvs, false, "Out of memory.");
*r_indices = (int *)malloc(sizeof(int) * output.indexCount);
ERR_FAIL_NULL_V_MSG(*r_indices, false, "Out of memory.");
float max_x = 0.0;
float max_y = 0.0;