Add BoneTwistDisperser3D to propagate IK target's twist
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@ -15,6 +15,7 @@
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[b]Not Relative + Not Additive:[/b]
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- Extract reference pose absolutely and the apply bone's pose is replaced with it.
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[b]Note:[/b] Relative option is available only in the case [method BoneConstraint3D.get_reference_type] is [constant BoneConstraint3D.REFERENCE_TYPE_BONE]. See also [enum BoneConstraint3D.ReferenceType].
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[b]Note:[/b] If there is a rotation greater than [code]180[/code] degrees with constrained axes, flipping may occur.
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</description>
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<tutorials>
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</tutorials>
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