Merge pull request #65779 from Mickeon/rename-camera-follow

Rename Camera2D's `smoothing` to `position_smoothing`
This commit is contained in:
Rémi Verschelde 2022-10-12 08:53:04 +02:00
commit 6fc1715cdf
4 changed files with 50 additions and 38 deletions

View file

@ -155,11 +155,11 @@ Transform2D Camera2D::get_camera_transform() {
}
}
if (smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
real_t c = smoothing * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
if (follow_smoothing_enabled && !Engine::get_singleton()->is_editor_hint()) {
real_t c = position_smoothing_speed * (process_callback == CAMERA2D_PROCESS_PHYSICS ? get_physics_process_delta_time() : get_process_delta_time());
smoothed_camera_pos = ((camera_pos - smoothed_camera_pos) * c) + smoothed_camera_pos;
ret_camera_pos = smoothed_camera_pos;
//camera_pos=camera_pos*(1.0-smoothing)+new_camera_pos*smoothing;
//camera_pos=camera_pos*(1.0-position_smoothing_speed)+new_camera_pos*position_smoothing_speed;
} else {
ret_camera_pos = smoothed_camera_pos = camera_pos;
}
@ -183,7 +183,7 @@ Transform2D Camera2D::get_camera_transform() {
Rect2 screen_rect(-screen_offset + ret_camera_pos, screen_size * zoom_scale);
if (!smoothing_enabled || !limit_smoothing_enabled) {
if (!follow_smoothing_enabled || !limit_smoothing_enabled) {
if (screen_rect.position.x < limit[SIDE_LEFT]) {
screen_rect.position.x = limit[SIDE_LEFT];
}
@ -428,7 +428,7 @@ void Camera2D::set_current(bool p_current) {
void Camera2D::_update_process_internal_for_smoothing() {
bool is_not_in_scene_or_editor = !(is_inside_tree() && Engine::get_singleton()->is_editor_hint());
bool is_any_smoothing_valid = smoothing > 0 || rotation_smoothing_speed > 0;
bool is_any_smoothing_valid = position_smoothing_speed > 0 || rotation_smoothing_speed > 0;
bool enabled = is_any_smoothing_valid && is_not_in_scene_or_editor;
set_process_internal(enabled);
@ -525,13 +525,13 @@ void Camera2D::align() {
_update_scroll();
}
void Camera2D::set_follow_smoothing(real_t p_speed) {
smoothing = p_speed;
void Camera2D::set_position_smoothing_speed(real_t p_speed) {
position_smoothing_speed = p_speed;
_update_process_internal_for_smoothing();
}
real_t Camera2D::get_follow_smoothing() const {
return smoothing;
real_t Camera2D::get_position_smoothing_speed() const {
return position_smoothing_speed;
}
void Camera2D::set_rotation_smoothing_speed(real_t p_speed) {
@ -607,18 +607,18 @@ real_t Camera2D::get_drag_horizontal_offset() const {
void Camera2D::_set_old_smoothing(real_t p_enable) {
//compatibility
if (p_enable > 0) {
smoothing_enabled = true;
set_follow_smoothing(p_enable);
follow_smoothing_enabled = true;
set_position_smoothing_speed(p_enable);
}
}
void Camera2D::set_enable_follow_smoothing(bool p_enabled) {
smoothing_enabled = p_enabled;
void Camera2D::set_position_smoothing_enabled(bool p_enabled) {
follow_smoothing_enabled = p_enabled;
notify_property_list_changed();
}
bool Camera2D::is_follow_smoothing_enabled() const {
return smoothing_enabled;
bool Camera2D::is_position_smoothing_enabled() const {
return follow_smoothing_enabled;
}
void Camera2D::set_custom_viewport(Node *p_viewport) {
@ -689,7 +689,7 @@ bool Camera2D::is_margin_drawing_enabled() const {
}
void Camera2D::_validate_property(PropertyInfo &p_property) const {
if (!smoothing_enabled && p_property.name == "smoothing_speed") {
if (!follow_smoothing_enabled && p_property.name == "smoothing_speed") {
p_property.usage = PROPERTY_USAGE_NO_EDITOR;
}
if (!rotation_smoothing_enabled && p_property.name == "rotation_smoothing_speed") {
@ -746,11 +746,11 @@ void Camera2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_viewport", "viewport"), &Camera2D::set_custom_viewport);
ClassDB::bind_method(D_METHOD("get_custom_viewport"), &Camera2D::get_custom_viewport);
ClassDB::bind_method(D_METHOD("set_follow_smoothing", "follow_smoothing"), &Camera2D::set_follow_smoothing);
ClassDB::bind_method(D_METHOD("get_follow_smoothing"), &Camera2D::get_follow_smoothing);
ClassDB::bind_method(D_METHOD("set_position_smoothing_speed", "position_smoothing_speed"), &Camera2D::set_position_smoothing_speed);
ClassDB::bind_method(D_METHOD("get_position_smoothing_speed"), &Camera2D::get_position_smoothing_speed);
ClassDB::bind_method(D_METHOD("set_enable_follow_smoothing", "follow_smoothing"), &Camera2D::set_enable_follow_smoothing);
ClassDB::bind_method(D_METHOD("is_follow_smoothing_enabled"), &Camera2D::is_follow_smoothing_enabled);
ClassDB::bind_method(D_METHOD("set_position_smoothing_enabled", "position_smoothing_speed"), &Camera2D::set_position_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_position_smoothing_enabled"), &Camera2D::is_position_smoothing_enabled);
ClassDB::bind_method(D_METHOD("set_rotation_smoothing_enabled", "enabled"), &Camera2D::set_rotation_smoothing_enabled);
ClassDB::bind_method(D_METHOD("is_rotation_smoothing_enabled"), &Camera2D::is_rotation_smoothing_enabled);
@ -788,9 +788,9 @@ void Camera2D::_bind_methods() {
ADD_PROPERTYI(PropertyInfo(Variant::INT, "limit_bottom", PROPERTY_HINT_NONE, "suffix:px"), "set_limit", "get_limit", SIDE_BOTTOM);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "limit_smoothed"), "set_limit_smoothing_enabled", "is_limit_smoothing_enabled");
ADD_GROUP("Smoothing", "smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "smoothing_enabled"), "set_enable_follow_smoothing", "is_follow_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_follow_smoothing", "get_follow_smoothing");
ADD_GROUP("Follow Smoothing", "follow_smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "position_smoothing_enabled"), "set_position_smoothing_enabled", "is_position_smoothing_enabled");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "position_smoothing_speed", PROPERTY_HINT_NONE, "suffix:px/s"), "set_position_smoothing_speed", "get_position_smoothing_speed");
ADD_GROUP("Rotation Smoothing", "rotation_smoothing_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "rotation_smoothing_enabled"), "set_rotation_smoothing_enabled", "is_rotation_smoothing_enabled");

View file

@ -65,8 +65,8 @@ protected:
AnchorMode anchor_mode = ANCHOR_MODE_DRAG_CENTER;
bool ignore_rotation = true;
bool current = false;
real_t smoothing = 5.0;
bool smoothing_enabled = false;
real_t position_smoothing_speed = 5.0;
bool follow_smoothing_enabled = false;
real_t camera_angle = 0.0;
real_t rotation_smoothing_speed = 5.0;
@ -140,11 +140,11 @@ public:
void set_drag_vertical_offset(real_t p_offset);
real_t get_drag_vertical_offset() const;
void set_enable_follow_smoothing(bool p_enabled);
bool is_follow_smoothing_enabled() const;
void set_position_smoothing_enabled(bool p_enabled);
bool is_position_smoothing_enabled() const;
void set_follow_smoothing(real_t p_speed);
real_t get_follow_smoothing() const;
void set_position_smoothing_speed(real_t p_speed);
real_t get_position_smoothing_speed() const;
void set_rotation_smoothing_speed(real_t p_speed);
real_t get_rotation_smoothing_speed() const;