Fix cases of resources destroyed too early

This commit is contained in:
Pedro J. Estébanez 2021-01-06 20:25:05 +01:00
parent 8158d17edf
commit 6fbe0a494b
9 changed files with 41 additions and 50 deletions

View file

@ -1936,7 +1936,7 @@ void SceneTreeDock::_selection_changed() {
}
void SceneTreeDock::_do_create(Node *p_parent) {
Object *c = create_dialog->instance_selected();
Variant c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *child = Object::cast_to<Node>(c);
@ -2016,7 +2016,7 @@ void SceneTreeDock::_create() {
Node *n = E->get();
ERR_FAIL_COND(!n);
Object *c = create_dialog->instance_selected();
Variant c = create_dialog->instance_selected();
ERR_FAIL_COND(!c);
Node *newnode = Object::cast_to<Node>(c);