Misc editor tweaks and polishes:
- Using a bucketized approach to select the editor scale in order to avoid too high values - Add default app dimensions: used on Android devices with free floating app windows to set the default app frame - Add ability to launch the Game window in an adjacent frame when in multi window mode
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6 changed files with 64 additions and 5 deletions
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@ -34,6 +34,9 @@
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
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android:process=":GodotProjectManager">
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<layout android:defaultHeight="@dimen/editor_default_window_height"
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android:defaultWidth="@dimen/editor_default_window_width" />
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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@ -47,6 +50,8 @@
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android:launchMode="singleTask"
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android:screenOrientation="userLandscape"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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<layout android:defaultHeight="@dimen/editor_default_window_height"
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android:defaultWidth="@dimen/editor_default_window_width" />
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</activity>
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<activity
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@ -57,6 +62,8 @@
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android:launchMode="singleTask"
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android:screenOrientation="userLandscape"
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android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
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<layout android:defaultHeight="@dimen/editor_default_window_height"
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android:defaultWidth="@dimen/editor_default_window_width" />
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</activity>
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</application>
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