Misc editor tweaks and polishes:

- Using a bucketized approach to select the editor scale in order to avoid too high values
- Add default app dimensions: used on Android devices with free floating app windows to set the default app frame
- Add ability to launch the Game window in an adjacent frame when in multi window mode
This commit is contained in:
Fredia Huya-Kouadio 2022-05-31 23:26:03 -07:00
parent 70eaaf2a01
commit 6f7ec7f723
6 changed files with 64 additions and 5 deletions

View file

@ -34,6 +34,9 @@
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen"
android:process=":GodotProjectManager">
<layout android:defaultHeight="@dimen/editor_default_window_height"
android:defaultWidth="@dimen/editor_default_window_width" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@ -47,6 +50,8 @@
android:launchMode="singleTask"
android:screenOrientation="userLandscape"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
<layout android:defaultHeight="@dimen/editor_default_window_height"
android:defaultWidth="@dimen/editor_default_window_width" />
</activity>
<activity
@ -57,6 +62,8 @@
android:launchMode="singleTask"
android:screenOrientation="userLandscape"
android:theme="@android:style/Theme.Black.NoTitleBar.Fullscreen">
<layout android:defaultHeight="@dimen/editor_default_window_height"
android:defaultWidth="@dimen/editor_default_window_width" />
</activity>
</application>