Discern between virtual and abstract class bindings
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
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@ -44,8 +44,6 @@ protected:
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// bind helpers
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public:
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virtual Vector<Face3> get_faces(uint32_t p_usage_flags) const override;
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void set_multimesh(const Ref<MultiMesh> &p_multimesh);
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Ref<MultiMesh> get_multimesh() const;
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