Update visibility icon properly
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2 changed files with 6 additions and 9 deletions
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@ -472,7 +472,7 @@ void SceneTreeEditor::_node_visibility_changed(Node *p_node) {
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void SceneTreeEditor::_update_visibility_color(Node *p_node, TreeItem *p_item) {
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if (p_node->is_class("CanvasItem") || p_node->is_class("Spatial")) {
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Color color(1, 1, 1, 1);
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bool visible_on_screen = p_node->call("is_visible");
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bool visible_on_screen = p_node->call("is_visible_in_tree");
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if (!visible_on_screen) {
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color = Color(0.6, 0.6, 0.6, 1);
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}
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