Refactor VisibilityNotifier3D
* This is the 3D counterpart to #49632 * Implemented a bit different as 3D works using instancing After merged, both 2D and 3D classes will most likely be renamed in a separate PR to DisplayNotifier2D/3D.
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23 changed files with 318 additions and 476 deletions
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@ -413,7 +413,6 @@ bool SceneTree::physics_process(float p_time) {
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_flush_ugc();
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MessageQueue::get_singleton()->flush(); //small little hack
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flush_transform_notifications();
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
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root_lock--;
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_flush_delete_queue();
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@ -445,7 +444,6 @@ bool SceneTree::process(float p_time) {
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_flush_ugc();
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MessageQueue::get_singleton()->flush(); //small little hack
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flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications
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call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
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root_lock--;
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