Revert " Improve collision generation usability in the new 3D scene import workflow."
This commit is contained in:
parent
b60a51f023
commit
6dab6e4136
12 changed files with 53 additions and 494 deletions
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@ -233,14 +233,13 @@ static String _fixstr(const String &p_what, const String &p_str) {
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return what;
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}
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static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
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static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
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ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
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if (!p_convex) {
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Ref<Shape3D> shape = mesh->create_trimesh_shape();
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r_shape_list.push_back(shape);
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} else {
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Vector<Ref<Shape3D>> cd;
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cd.push_back(mesh->get_mesh()->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
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Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
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if (cd.size()) {
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for (int i = 0; i < cd.size(); i++) {
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r_shape_list.push_back(cd[i]);
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@ -249,7 +248,7 @@ static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<S
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}
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}
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Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) {
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Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) {
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// children first
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
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@ -336,7 +335,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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Vector<Ref<Shape3D>> shapes;
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List<Ref<Shape3D>> shapes;
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String fixed_name;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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@ -407,7 +406,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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Vector<Ref<Shape3D>> shapes;
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List<Ref<Shape3D>> shapes;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else {
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@ -432,7 +431,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (mesh.is_valid()) {
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Vector<Ref<Shape3D>> shapes;
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List<Ref<Shape3D>> shapes;
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String fixed_name;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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@ -491,7 +490,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
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if (!mesh.is_null()) {
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Vector<Ref<Shape3D>> shapes;
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List<Ref<Shape3D>> shapes;
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if (collision_map.has(mesh)) {
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shapes = collision_map[mesh];
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} else if (_teststr(mesh->get_name(), "col")) {
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@ -517,7 +516,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
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return p_node;
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}
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Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
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Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
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// children first
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for (int i = 0; i < p_node->get_child_count(); i++) {
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Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
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@ -580,35 +579,28 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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}
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if (node_settings.has("generate/physics")) {
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int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
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int mesh_physics_mode = node_settings["generate/physics"];
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const bool generate_collider = node_settings["generate/physics"];
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if (generate_collider) {
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
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if (node_settings.has("physics/body_type")) {
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const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
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switch (body_type) {
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case BODY_TYPE_STATIC:
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
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break;
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case BODY_TYPE_DYNAMIC:
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
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break;
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case BODY_TYPE_AREA:
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mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
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break;
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}
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}
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}
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if (mesh_physics_mode != MESH_PHYSICS_DISABLED) {
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List<Ref<Shape3D>> shapes;
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if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
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Vector<Ref<Shape3D>> shapes;
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if (collision_map.has(m)) {
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shapes = collision_map[m];
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} else {
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shapes = get_collision_shapes(
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m->get_mesh(),
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node_settings);
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switch (mesh_physics_mode) {
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case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
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_pre_gen_shape_list(m, shapes, false);
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} break;
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case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
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_pre_gen_shape_list(m, shapes, true);
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} break;
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case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
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_pre_gen_shape_list(m, shapes, false);
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} break;
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case MESH_PHYSICS_AREA_ONLY: {
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_pre_gen_shape_list(m, shapes, true);
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} break;
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}
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}
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if (shapes.size()) {
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@ -617,15 +609,13 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
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StaticBody3D *col = memnew(StaticBody3D);
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p_node->add_child(col);
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col->set_owner(p_node->get_owner());
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col->set_transform(get_collision_shapes_transform(node_settings));
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base = col;
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} break;
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case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
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RigidBody3D *rigid_body = memnew(RigidBody3D);
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rigid_body->set_name(p_node->get_name());
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p_node->replace_by(rigid_body);
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rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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rigid_body->set_transform(mi->get_transform());
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p_node = rigid_body;
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mi->set_transform(Transform3D());
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rigid_body->add_child(mi);
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@ -634,7 +624,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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} break;
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case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
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StaticBody3D *col = memnew(StaticBody3D);
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col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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col->set_transform(mi->get_transform());
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col->set_name(p_node->get_name());
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p_node->replace_by(col);
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memdelete(p_node);
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@ -643,7 +633,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
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} break;
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case MESH_PHYSICS_AREA_ONLY: {
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Area3D *area = memnew(Area3D);
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area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
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area->set_transform(mi->get_transform());
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area->set_name(p_node->get_name());
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p_node->replace_by(area);
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memdelete(p_node);
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@ -943,35 +933,8 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
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// Decomposition
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Mesh::ConvexDecompositionSettings decomposition_default;
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 5));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_concavity));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.symmetry_planes_clipping_bias));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.revolution_axes_clipping_bias));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.min_volume_per_convex_hull));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.resolution));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_num_vertices_per_convex_hull));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.plane_downsampling));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_downsampling));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.normalize_mesh));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default.mode)));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_approximation));
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r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls));
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.project_hull_vertices));
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// Primitives: Box, Sphere, Cylinder, Capsule.
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
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r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH: {
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r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
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@ -1022,65 +985,6 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
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case INTERNAL_IMPORT_CATEGORY_NODE: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
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const bool generate_physics =
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p_options.has("generate/physics") &&
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p_options["generate/physics"].operator bool();
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if (
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p_option == "physics/body_type" ||
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p_option == "physics/shape_type") {
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// Show if need to generate collisions.
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return generate_physics;
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}
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if (p_option.find("decomposition/") >= 0) {
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// Show if need to generate collisions.
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if (generate_physics &&
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// Show if convex is enabled.
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p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
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if (p_option == "decomposition/advanced") {
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return true;
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}
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const bool decomposition_advanced =
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p_options.has("decomposition/advanced") &&
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p_options["decomposition/advanced"].operator bool();
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if (p_option == "decomposition/precision") {
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return !decomposition_advanced;
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} else {
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return decomposition_advanced;
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}
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}
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return false;
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}
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if (p_option == "primitive/position" || p_option == "primitive/rotation") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics &&
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physics_shape >= SHAPE_TYPE_BOX;
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}
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if (p_option == "primitive/size") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics &&
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physics_shape == SHAPE_TYPE_BOX;
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}
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if (p_option == "primitive/radius") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
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physics_shape == SHAPE_TYPE_CYLINDER ||
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physics_shape == SHAPE_TYPE_CAPSULE);
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}
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if (p_option == "primitive/height") {
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const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
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return generate_physics &&
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(physics_shape == SHAPE_TYPE_CYLINDER ||
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physics_shape == SHAPE_TYPE_CAPSULE);
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}
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH: {
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if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
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@ -1117,33 +1021,6 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
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return true;
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}
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bool ResourceImporterScene::get_internal_option_update_view(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
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switch (p_category) {
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case INTERNAL_IMPORT_CATEGORY_NODE: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
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if (
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p_option == "generate/physics" ||
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p_option == "physics/shape_type" ||
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p_option.find("decomposition/") >= 0 ||
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p_option.find("primitive/") >= 0) {
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return true;
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}
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} break;
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case INTERNAL_IMPORT_CATEGORY_MESH: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
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} break;
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case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
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} break;
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default: {
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}
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}
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return false;
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}
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void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
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r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
|
||||
|
|
@ -1398,7 +1275,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
|
|||
}
|
||||
}
|
||||
|
||||
void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
|
||||
void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) {
|
||||
for (const Ref<Shape3D> &E : p_shapes) {
|
||||
CollisionShape3D *cshape = memnew(CollisionShape3D);
|
||||
cshape->set_shape(E);
|
||||
|
|
@ -1439,7 +1316,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
|
||||
Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
|
||||
|
||||
_pre_fix_node(scene, scene, collision_map);
|
||||
|
||||
|
|
@ -1515,7 +1392,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
|
|||
}
|
||||
|
||||
Set<Ref<EditorSceneImporterMesh>> scanned_meshes;
|
||||
Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
|
||||
Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
|
||||
|
||||
_pre_fix_node(scene, scene, collision_map);
|
||||
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue