Make Godot compile on FreeBSD
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5 changed files with 34 additions and 2 deletions
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@ -1,4 +1,8 @@
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def can_build(env, platform):
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import sys
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if sys.platform.startswith("freebsd"):
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return False
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return platform == "macos" or platform == "windows" or platform == "linuxbsd"
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