-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003

This commit is contained in:
Juan Linietsky 2015-12-09 09:08:41 -03:00
parent 708ff381d6
commit 6bc6b8fcf2
7 changed files with 119 additions and 21 deletions

View file

@ -92,6 +92,7 @@ public:
virtual bool get_remove_list(List<Node*> *p_list);
virtual void set_window_layout(Ref<ConfigFile> p_layout);
virtual void get_window_layout(Ref<ConfigFile> p_layout);
virtual void edited_scene_changed(){}; // if changes are pending in editor, apply them
virtual void restore_global_state();
virtual void save_global_state();