-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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7 changed files with 119 additions and 21 deletions
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@ -92,6 +92,7 @@ public:
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virtual bool get_remove_list(List<Node*> *p_list);
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virtual void set_window_layout(Ref<ConfigFile> p_layout);
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virtual void get_window_layout(Ref<ConfigFile> p_layout);
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virtual void edited_scene_changed(){}; // if changes are pending in editor, apply them
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virtual void restore_global_state();
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virtual void save_global_state();
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