Merge canvas and decal into TextureStorage and add render target
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49 changed files with 3143 additions and 3696 deletions
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@ -40,6 +40,10 @@ Config *Config::singleton = nullptr;
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Config::Config() {
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singleton = this;
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should_orphan = true;
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// If this is to early we need to change our code similar to what we're doing in RendererRD,
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// and instantiate our storage classes when we are ready to do so in the order we want.
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initialize();
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}
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Config::~Config() {
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