Merge pull request #57748 from fabriceci/rename-script-template-variable

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Rémi Verschelde 2022-02-07 13:22:23 +01:00 committed by GitHub
commit 6a56314eab
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GPG key ID: 4AEE18F83AFDEB23
4 changed files with 8 additions and 8 deletions

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@ -3,7 +3,7 @@
extends _BASE_
const SPEED: float = 300.0
const JUMP_FORCE: float = -400.0
const JUMP_VELOCITY: float = -400.0
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: int = ProjectSettings.get_setting("physics/2d/default_gravity")
@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void:
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
motion_velocity.y = JUMP_FORCE
motion_velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.

View file

@ -3,7 +3,7 @@
extends _BASE_
const SPEED: float = 5.0
const JUMP_FORCE: float = 4.5
const JUMP_VELOCITY: float = 4.5
# Get the gravity from the project settings to be synced with RigidDynamicBody nodes.
var gravity: float = ProjectSettings.get_setting("physics/3d/default_gravity")
@ -16,7 +16,7 @@ func _physics_process(delta: float) -> void:
# Handle Jump.
if Input.is_action_just_pressed("ui_accept") and is_on_floor():
motion_velocity.y = JUMP_FORCE
motion_velocity.y = JUMP_VELOCITY
# Get the input direction and handle the movement/deceleration.
# As good practice, you should replace UI actions with custom gameplay actions.