Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
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5c3c730bad
commit
6a38ab1b43
4 changed files with 29 additions and 25 deletions
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@ -42,9 +42,9 @@ void TileMapEditor::_notification(int p_what) {
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case NOTIFICATION_READY: {
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transpose->set_icon( get_icon("Transpose","EditorIcons"));
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mirror_x->set_icon( get_icon("MirrorX","EditorIcons"));
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mirror_y->set_icon( get_icon("MirrorY","EditorIcons"));
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transpose->set_icon( get_icon("Transpose","EditorIcons"));
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rotate_0->set_icon( get_icon("Rotate0","EditorIcons"));
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rotate_90->set_icon( get_icon("Rotate90","EditorIcons"));
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rotate_180->set_icon( get_icon("Rotate180","EditorIcons"));
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@ -90,6 +90,7 @@ void TileMapEditor::set_selected_tile(int p_tile) {
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}
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}
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// Wrapper to workaround five arg limit of undo/redo methods
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void TileMapEditor::_set_cell_shortened(const Point2& p_pos,int p_value,bool p_flip_h, bool p_flip_v, bool p_transpose) {
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ERR_FAIL_COND(!node);
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node->set_cell(floor(p_pos.x), floor(p_pos.y), p_value, p_flip_h, p_flip_v, p_transpose);
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@ -757,8 +758,8 @@ void TileMapEditor::_update_transform_buttons(Object *p_button) {
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transpose->set_pressed(false);
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}
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else if (b == rotate_90) {
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mirror_x->set_pressed(false);
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mirror_y->set_pressed(true);
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mirror_x->set_pressed(true);
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mirror_y->set_pressed(false);
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transpose->set_pressed(true);
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}
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else if (b == rotate_180) {
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@ -767,15 +768,15 @@ void TileMapEditor::_update_transform_buttons(Object *p_button) {
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transpose->set_pressed(false);
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}
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else if (b == rotate_270) {
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mirror_x->set_pressed(true);
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mirror_y->set_pressed(false);
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mirror_x->set_pressed(false);
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mirror_y->set_pressed(true);
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transpose->set_pressed(true);
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}
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rotate_0->set_pressed(!mirror_x->is_pressed() && !mirror_y->is_pressed() && !transpose->is_pressed());
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rotate_90->set_pressed(!mirror_x->is_pressed() && mirror_y->is_pressed() && transpose->is_pressed());
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rotate_90->set_pressed(mirror_x->is_pressed() && !mirror_y->is_pressed() && transpose->is_pressed());
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rotate_180->set_pressed(mirror_x->is_pressed() && mirror_y->is_pressed() && !transpose->is_pressed());
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rotate_270->set_pressed(mirror_x->is_pressed() && !mirror_y->is_pressed() && transpose->is_pressed());
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rotate_270->set_pressed(!mirror_x->is_pressed() && mirror_y->is_pressed() && transpose->is_pressed());
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mirror_x->set_block_signals(false);
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mirror_y->set_block_signals(false);
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@ -807,6 +808,12 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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canvas_item_editor_hb = memnew( HBoxContainer );
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CanvasItemEditor::get_singleton()->add_control_to_menu_panel(canvas_item_editor_hb);
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canvas_item_editor_hb->add_child( memnew( VSeparator ));
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transpose = memnew( ToolButton );
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transpose->set_toggle_mode(true);
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transpose->set_tooltip("Transpose");
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transpose->set_focus_mode(FOCUS_NONE);
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transpose->connect("pressed", this, "_update_transform_buttons", make_binds(transpose));
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canvas_item_editor_hb->add_child(transpose);
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mirror_x = memnew( ToolButton );
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mirror_x->set_toggle_mode(true);
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mirror_x->set_tooltip("Mirror X (A)");
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@ -819,12 +826,6 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
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mirror_y->set_focus_mode(FOCUS_NONE);
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mirror_y->connect("pressed", this, "_update_transform_buttons", make_binds(mirror_y));
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canvas_item_editor_hb->add_child(mirror_y);
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transpose = memnew( ToolButton );
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transpose->set_toggle_mode(true);
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transpose->set_tooltip("Transpose");
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transpose->set_focus_mode(FOCUS_NONE);
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transpose->connect("pressed", this, "_update_transform_buttons", make_binds(transpose));
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canvas_item_editor_hb->add_child(transpose);
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canvas_item_editor_hb->add_child(memnew(VSeparator));
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rotate_0 = memnew( ToolButton );
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rotate_0->set_toggle_mode(true);
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@ -71,9 +71,9 @@ class TileMapEditor : public VBoxContainer {
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bool mouse_over;
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Label *mirror_label;
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ToolButton *transpose;
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ToolButton *mirror_x;
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ToolButton *mirror_y;
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ToolButton *transpose;
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ToolButton *rotate_0;
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ToolButton *rotate_90;
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ToolButton *rotate_180;
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