Fix crash when select SplineIK3D
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1 changed files with 1 additions and 1 deletions
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@ -290,7 +290,7 @@ void BonePropertiesEditor::_property_keyed(const String &p_path, bool p_advance)
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}
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void BonePropertiesEditor::_update_properties() {
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if (!skeleton) {
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if (!skeleton || !Skeleton3DEditor::get_singleton()) {
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return;
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}
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int selected = Skeleton3DEditor::get_singleton()->get_selected_bone();
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