Fix singleton scene cyclic loading
This commit is contained in:
parent
fa270c2456
commit
69bb7e5b11
6 changed files with 91 additions and 79 deletions
|
|
@ -102,7 +102,6 @@ public:
|
|||
static Error finish_compiling(const String &p_owner);
|
||||
|
||||
static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
|
||||
static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error);
|
||||
static void clear_unreferenced_packed_scenes();
|
||||
|
||||
static bool is_destructing() {
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue