GLTF: Only list used extensions when they're actually used
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2 changed files with 55 additions and 38 deletions
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@ -60,6 +60,7 @@ class GLTFState : public Resource {
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Vector<uint8_t> glb_data;
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bool use_named_skin_binds = false;
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bool use_khr_texture_transform = false;
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bool discard_meshes_and_materials = false;
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Vector<Ref<GLTFNode>> nodes;
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