Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
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9050ee1542
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8 changed files with 55 additions and 75 deletions
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@ -72,11 +72,6 @@ void SceneDebugger::deinitialize() {
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}
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}
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#ifdef MINGW_ENABLED
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#undef near
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#undef far
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#endif
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#ifdef DEBUG_ENABLED
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Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured) {
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SceneTree *scene_tree = SceneTree::get_singleton();
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@ -124,12 +119,12 @@ Error SceneDebugger::parse_message(void *p_user, const String &p_msg, const Arra
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Transform3D transform = p_args[0];
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bool is_perspective = p_args[1];
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float size_or_fov = p_args[2];
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float near = p_args[3];
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float far = p_args[4];
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float depth_near = p_args[3];
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float depth_far = p_args[4];
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if (is_perspective) {
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scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, near, far);
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scene_tree->get_root()->set_camera_3d_override_perspective(size_or_fov, depth_near, depth_far);
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} else {
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scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, near, far);
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scene_tree->get_root()->set_camera_3d_override_orthogonal(size_or_fov, depth_near, depth_far);
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}
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scene_tree->get_root()->set_camera_3d_override_transform(transform);
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#endif // _3D_DISABLED
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