From 66ca317e2cdd23dd5da1a74f290ca891b447737e Mon Sep 17 00:00:00 2001 From: Saracen Date: Mon, 16 Oct 2023 12:42:47 +0100 Subject: [PATCH] Display multiplayer authority ID in remote debugger --- scene/debugger/scene_debugger.cpp | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/scene/debugger/scene_debugger.cpp b/scene/debugger/scene_debugger.cpp index 4b097412d6..79cd1056dd 100644 --- a/scene/debugger/scene_debugger.cpp +++ b/scene/debugger/scene_debugger.cpp @@ -336,6 +336,12 @@ SceneDebuggerObject::SceneDebuggerObject(ObjectID p_id) { } if (Node *node = Object::cast_to(obj)) { + // For debugging multiplayer. + { + PropertyInfo pi(Variant::INT, String("Node/multiplayer_authority"), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_READ_ONLY); + properties.push_back(SceneDebuggerProperty(pi, node->get_multiplayer_authority())); + } + // Add specialized NodePath info (if inside tree). if (node->is_inside_tree()) { PropertyInfo pi(Variant::NODE_PATH, String("Node/path"));