Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
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236 changed files with 3694 additions and 3670 deletions
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@ -442,7 +442,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
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// This is required for the editor to update the visibility of disabled nodes
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// It's very expensive during runtime to change, so editor-only
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if (Engine::get_singleton()->is_editor_hint()) {
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get_tree()->emit_signal("tree_process_mode_changed");
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get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
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}
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#endif
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}
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@ -868,7 +868,7 @@ void Node::set_name(const String &p_name) {
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propagate_notification(NOTIFICATION_PATH_CHANGED);
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if (is_inside_tree()) {
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emit_signal("renamed");
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emit_signal(SNAME("renamed"));
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get_tree()->node_renamed(this);
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get_tree()->tree_changed();
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}
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