Optimize StringName usage

* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
This commit is contained in:
reduz 2021-07-17 18:22:52 -03:00
parent b76dfde329
commit 6631f66c2a
236 changed files with 3694 additions and 3670 deletions

View file

@ -442,7 +442,7 @@ void Node::set_process_mode(ProcessMode p_mode) {
// This is required for the editor to update the visibility of disabled nodes
// It's very expensive during runtime to change, so editor-only
if (Engine::get_singleton()->is_editor_hint()) {
get_tree()->emit_signal("tree_process_mode_changed");
get_tree()->emit_signal(SNAME("tree_process_mode_changed"));
}
#endif
}
@ -868,7 +868,7 @@ void Node::set_name(const String &p_name) {
propagate_notification(NOTIFICATION_PATH_CHANGED);
if (is_inside_tree()) {
emit_signal("renamed");
emit_signal(SNAME("renamed"));
get_tree()->node_renamed(this);
get_tree()->tree_changed();
}